Title: Fire Source  
Author: Unknown User (mark.allen) Sep 15, 2016
Last Changed by: Slavina Nikolova Oct 05, 2023
Tiny Link: (useful for email) https://docs.chaos.com/x/2k7VAg
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Phoenix for Maya (31)
    Page: Colors in Simulations
    Page: Creating a Simple Fire Simulation
    Page: Fuel
    Page: Phoenix Node Properties
    Page: Preview
    Page: Liquid Input
    Page: Interactions Between Simulators
    Page: Simulators
    Page: Example Scenes
    Page: Menu Integration
    Page: How to Make Smoke Heavy
    Page: Input
    Page: Phoenix FD Particle Group
    Page: Phoenix FD Shelf
    Page: Mapper
    Page: Standalone Simulator
    Page: FLIP Particles Life Cycle
    Page: Liquid Output
    Page: Template Scenes
    Page: Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
    Page: Components
    Page: Grid Channel Ranges
    Page: How Does Phoenix's Simulation Work?
    Page: Output
    Page: Discharge Modifiers
    Page: Using Particles as Simulation Sources
    Page: Removing Fluids with a Void Object
    Page: Turbulence
    Page: Tips and Tricks
    Page: DMM Integration
    Page: Quick Simulation Setup
Hierarchy
Parent Page
    Page: Components
Children (1)
    Page: Discharge Modifiers
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Outgoing Links
External Links (1)
    https://docs.chaosgroup.com/display/VRAY4MAYA/VRayVertexCol…
Phoenix for Maya (19)     Page: Smoke Color
    Page: Liquid Splash and Mist
    Page: Scene Interaction
    Page: Particle Texture
    Page: Liquid Foam
    Page: Fire Source
    Page: Grid Texture
    Page: Output
    Page: Dynamics
    Page: Discharge Modifiers
    Page: Liquid Simulator
    Page: Grid Channel Ranges
    Page: Interactions Between Simulators
    Page: Phoenix FD Shelf
    Page: Fire Smoke Simulator
    Page: Particle Shader
    Page: Rendering
    Page: Phoenix Node Properties
    Page: Simulation RGB Workflows
V-Ray for Maya (1)     Page: VRayMtl