V-Ray lights are designed specifically to work with V-Ray and optimize its features.


Overview


V-Ray includes a set of lights designed specifically for rendering with the V-Ray engine.

Depending on the scene and the effect you are trying to create with light, you might choose to use only one type of light or any combination of lights.

Below you can find detailed information on creation, application and UI functionalities of the different V-Ray lights.


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Light Types


The  following light types can be created with V-Ray for Houdini:











 A Sun light has some unique qualities:

  • Sun light rays that strike the scene objects are treated as parallel to one another regardless of how far the Sun object is placed from the scene objects, producing the parallel shadows that our own sun creates.
  • A Sun light is designed to be used with global illumination; when the light bounces around the scene, the resulting rendering looks very much like sunlight in real life.
  • A Sun light can work in conjunction with a Sky environment background to provide realistic lighting and coloring for the scene when used with GI. Often, Sun/Sky is the only lighting setup needed in the scene to produce a photo-real rendering.
  • The Sun/Sky combination is suitable for an exterior scene, or for an interior scene with windows or other openings through which the light comes.


Light Lister


The V-Ray Light Lister is a window that gives users an easy access to all the V-Ray lights in a scene. Using this interface allows users to adjust many commonly used parameters for lights such as a light's intensity and color, as well as quick access to renaming, selecting, and enabling/disabling lights. For more information, see the V-Ray Light Lister page.





Using Textures with Lights


V-Ray Lights have several parameters that make use of textures. The example below illustrates how a texture is specified for the Texture parameter of a V-Ray Dome Light. To do this, first create a V-Ray Material node inside a mat network. Create a V-Ray Image File texture node to specify the texture again inside the mat network. Then in the V-Ray Dome Light, specify the Image Texture node in the desired texture parameter (e.g. Texture).