This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Overview
These features are supported by Chaos Cloud in 3ds Max.
Supported Features
Cameras
Feature | Chaos Cloud |
---|---|
Motion blur (transformation+deformation) 5 | ✓ |
Camera motion blur 5 | ✓ |
Camera DoF | ✓ |
Perspective | ✓ |
VRayPhysicalCamera | ✓ |
Stereoscopic | ✓ |
Distortion for Physical Camera | ✓ |
Environment
Feature | Chaos Cloud |
---|---|
Spherical Mapping | ✓ |
Mirror ball mapping | ✓ |
Angular mapping | ✓ |
VRayToon | ✓ |
VRayEnvironmentFog | ✓ |
VRayAerialPerspective | ✓ |
VRaySphereFade | – |
Geometry
Feature | Chaos Cloud |
---|---|
Triangle meshes | ✓ |
VRayProxy | ✓ |
Alembic via proxy | ✓ |
NURBS | ✓ |
Subdivisions | ✓ |
✓ | |
VRayFur | ✓ |
Hair&Fur | – |
VRayPlane | ✓ |
VRaySphere | – |
Particles (with Particle Flow) | ✓ |
X-Ref Scene | ✓ |
VRayInstancer | ✓ |
VRayClipper | ✓ |
Global Illumination Methods
Feature | Chaos Cloud |
---|---|
Brute Force | ✓ |
✓ | |
✓ |
Lights
Feature | Chaos Cloud CPU |
---|---|
Lights textures | ✓ |
Skylight portals | ✓ |
✓ | |
Standard Lights | ✓ |
Photometric Lights | ✓ |
Ambient Light | ✓ |
Image based lighting | ✓ |
Materials
Global switches
Feature | Chaos Cloud CPU |
---|---|
Displacement | ✓ |
Lights | – |
Hidden lights | ✓ |
Don't render final image | ✓ |
Override depth | – |
Override material | ✓ |
Override material exclude list | ✓ |
Force back face culling | – |
Shadows | ✓ |
Show GI only | – |
Reflection/Refraction | ✓ |
Maps | ✓ |
Glossy effects | ✓ |
Max ray intensity | ✓ |
Filter maps | ✓ |
Secondary rays | ✓ |
Max transp. levels | ✓ |
Transp. cutoff | ✓ |
Light tree and adaptive lights | ✓ |
Render Elements
Textures
Feature | Chaos Cloud CPU |
---|---|
Bitmap | ✓ |
Cellular | ✓ |
Checker | ✓ |
Color Correction | ✓ |
Composite | ✓ |
Dent | ✓ |
Falloff | ✓ |
Forest Color | ✓ |
Gradient | ✓ |
Gradient ramp | ✓ |
Marble | ✓ |
Mask | ✓ |
Mix | ✓ |
Noise | ✓ |
Output | ✓ |
OSL Map | PARTIAL2 |
Particle Age | – |
Particle MBlur | – |
Perlin Marble | – |
RGB Multiply | ✓ |
RGB Tint | ✓ |
Smoke | ✓ |
Speckle | ✓ |
Splat | ✓ |
Stucco | ✓ |
Substance | ✓ 4 |
Swirl | ✓ |
Tiles | ✓ |
Vertex Color | ✓ |
Waves | ✓ |
Wood | – |
Advanced Wood | – |
VRayBump2Normal | – |
VRayColor | ✓ |
VRayColor2Bump | ✓ |
VRayCompTex | ✓ |
VRayCurvature | ✓ |
VRayDirt | ✓ |
VRayDistanceTex | ✓ |
VRayEdgesTex | ✓ |
VRayFakeFresnelTex | – |
VRayGLSLTex | ✓ |
VRayHDRI | ✓ |
VRayHairInfoTex | ✓ |
VRayICC | ✓ |
VRayLUT | ✓ |
VRayMap | – (deprecated) |
VRayMultiSubTex | ✓ |
VRayNormalMap | ✓ |
VRayOCIO | ✓ |
VRayOSLTex | ✓ |
VRayParticleTex | ✓ |
VRayPluginNodeTex | ✓ |
VRayPTex | – |
VRaySky | ✓ |
VRaySamplerInfoTex | – |
VRaySoftBox | ✓ |
VRayTriplanarTex | ✓ |
VRayUserColor | ✓ |
VRayUserScalar | ✓ |
PhoenixFDOceanTex | ✓ |
Other
Feature | Chaos Cloud CPU |
---|---|
VRayShadow | ✓ |
VRayShadowMap | – |
VRayStereoRig | – |
VRayLensEffects (VFB) | ✓ |
VRayLightMeter | – |
VRayExposureControl | ✓ |
VRayVolumeGrid | ✓ |
Antialiasing | ✓ |
Color Mapping | ✓ |
Render Mask (see Image Sampler) | ✓ |
VFB | ✓ |
G-Buffer | ✓ |
VRayMetaballs | – |
UDIM/UVtile texture tags | ✓ |
Anisotropy | ✓ |
Matte objects (with VRayMtlWrapper and object properties) | ✓ |
Include/Exclude Lists for Materials | ✓ |
Include/Exclude Lists for Lights | ✓ |
3rd Party Plugins
Feature | Chaos Cloud CPU |
---|---|
ForestPro instancing | ✓ |
RailClone instancing | ✓ |
MultiScatter instancing | ✓ |
ColorCorrect | ✓ |
Carbon Scatter | ✓ |
Ornatrix | ✓ |
HairFarm | ✓ |
MultiTexture | ✓ |
Bercon Maps | ✓ |
Forest Color | ✓ |
Anima | ✓ |
GrowFX | ✓ |
Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – Shutter efficiency is not supported.
6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.