This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.

Overview


These features are supported by Chaos Cloud in 3ds Max.

 

Supported Features


 

Cameras

FeatureChaos Cloud

Motion blur (transformation+deformation) 5


(On integer frames)

Camera motion blur 5


(On integer frames)

Camera DoF
Perspective
VRayPhysicalCamera
Stereoscopic
Distortion for Physical Camera

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Environment

FeatureChaos Cloud
Spherical Mapping
Mirror ball mapping
Angular mapping
VRayToon
VRayEnvironmentFog
VRayAerialPerspective
VRaySphereFade

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Geometry

FeatureChaos Cloud
Triangle meshes
VRayProxy
Alembic via proxy
NURBS
Subdivisions
 

Displacement

VRayFur
Hair&Fur
VRayPlane
VRaySphere
Particles (with Particle Flow)
X-Ref Scene
VRayInstancer
VRayClipper

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Global Illumination Methods

FeatureChaos Cloud
Brute Force

Light Cache

Irradiance Map

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Lights

FeatureChaos Cloud CPU
Lights textures
Skylight portals

V-Ray Lights

Standard Lights
Photometric Lights
Ambient Light
Image based lighting

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Materials

FeatureChaos Cloud CPU
VRayALSurfaceMtl
VRayBlendMtl
VRayCarPaintMtl
VRayLightMtl

VRayMtl
VRayOverrideMtl
VRay2SidedMtl
VRayMtlWrapper
VRayFastSSS2 (raytraced)
VRayFlakesMtl
VRayGLSLMtl
VRayHairMtl
VRayHairNextMtl
VRayBumpMtl
VRayVRmatMtl

VRayOSLMtl

VRayPluginNodeMtl

VRayStochasticFlakesMtl

VRayScannedMtl
VRayMDLMtlINITIAL

VRaySwitchMtl

VRayScatterVolume
VRayToonMtl

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Global switches

FeatureChaos Cloud CPU
Displacement
Lights

Hidden lights

Don't render final image
Override depth
Override material
Override material exclude list
Force back face culling
Shadows
Show GI only
Reflection/Refraction
Maps
Glossy effects
Max ray intensity
Filter maps
Secondary rays
Max transp. levels
Transp. cutoff
Light tree and adaptive lights

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Render Elements

FeatureChaos Cloud CPU
RGB_Color

MultiMatteElement

VRayAlpha

VRayAtmosphere
VRayBackground
VRayBumpNormals

VRayCaustics
VRayCryptomattePARTIAL6
VRayDenoiser
VRayDRBucket
VRayDiffuseFilter

VRayExtraTex
VRayGlobalIllumination

VRayLighting

VRayLightingAnalysis

VRayLightSelect

VRayMatteShadow
VRayMtlID
VRayMtlReflectGlossiness
VRayMtlReflectHilightGlossiness
VRayMtlReflectIOR 
VRayMtlRefractGlossiness
VRayMtlSelect
VRayNoiseLevel
VRayNormals

VRayObjectID
VRayObjectSelect   
VRayOptionRE
VRayRawDiffuseFilter
VRayRawGlobalIllumination
VRayRawLighting
VRayRawReflection
VRayRawReflectionFilter
VRayRawRefraction
VRayRawRefractionFilter
VRayRawShadow
VRayRawTotalLighting
VRayReflection
VRayReflectionFilter
VRayRefraction

VRayRefractionFilter
VRaySampleRate
VRaySamplerInfo1
VRaySelfIllumination

VRaySpecular

VRaySSS2
VRayToon
VRayTotalLighting
VRayUnclampedColor
VRayVelocity

VRayWireColor
VRayZDepth

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Textures

Feature

Chaos Cloud CPU

Bitmap

Cellular

Checker

Color Correction

Composite

Dent

Falloff

Forest Color

Gradient

Gradient ramp

Marble
Mask
Mix
Noise

Output
OSL MapPARTIAL2
Particle Age
Particle MBlur
Perlin Marble
RGB Multiply
RGB Tint
Smoke
Speckle
Splat

Stucco
Substance

4

Swirl
Tiles
Vertex Color
Waves
Wood
Advanced Wood
VRayBump2Normal
VRayColor
VRayColor2Bump 
VRayCompTex
VRayCurvature
VRayDirt
VRayDistanceTex
VRayEdgesTex
VRayFakeFresnelTex
VRayGLSLTex
VRayHDRI
VRayHairInfoTex
VRayICC
VRayLUT
VRayMap

(deprecated)
VRayMultiSubTex
VRayNormalMap
VRayOCIO
VRayOSLTex
VRayParticleTex
VRayPluginNodeTex
VRayPTex
VRaySky
VRaySamplerInfoTex
VRaySoftBox
VRayTriplanarTex
VRayUserColor
VRayUserScalar
PhoenixFDOceanTex

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Other

FeatureChaos Cloud CPU
VRayShadow
VRayShadowMap
VRayStereoRig
VRayLensEffects (VFB)

VRayLightMeter
VRayExposureControl
VRayVolumeGrid
Antialiasing
Color Mapping
Render Mask (see Image Sampler)
VFB
G-Buffer
VRayMetaballs
UDIM/UVtile texture tags
Anisotropy
Matte objects
(with VRayMtlWrapper and object properties)
Include/Exclude Lists for Materials
Include/Exclude Lists for Lights

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3rd Party Plugins

FeatureChaos Cloud CPU
ForestPro instancing
RailClone instancing
MultiScatter instancing
ColorCorrect
Carbon Scatter
Ornatrix
HairFarm
MultiTexture
Bercon Maps
Forest Color
Anima
GrowFX

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Footnotes


1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

– It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

3 – Falloff map does not support Shadow/Light type.

– Substance2 is supported. 

– Shutter efficiency is not supported. 

6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.