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Table of Contents

This page provides a variety of Phoenix FD video tutorials, as well as written step-by-step tutorials in the sub-sections.

Phoenix FD 3.12: Burning Chair [ 28 February 2018 ]

 



Phoenix FD 3.12: River [ 20 February 2018 ]




Phoenix FD 3.12: Procedural Ground Dust [ 12 December 2018 ]




Phoenix FD 3.12: Simulation RGB Workflows [ 07 December 2018 ]



Phoenix FD 3.12: Milk and Chocolate [ 06 December 2018 ]




Phoenix FD 3.12: Compositing Fire and Smoke [21 November 2018]



Phoenix FD 3.12: Particle Shading [20 November 2018]



Phoenix FD 3.00: Liquid for a Shattered Wine Glass [20 December 2016]


Phoenix FD 3.00: Liquid Inside a Glass [20 December 2016]


Liquid Inside a Glass

Phoenix FD 3.00: Using Initial Liquid Fill with Containers [20 December 2016]


Phoenix FD 3.00: Maya Fields [20 December 2016]


Phoenix FD 3.00: Emit Only While Moving [20 December 2016]


Phoenix FD 3.00: Load Initial State from Cache File [20 December 2016]


Phoenix FD 3.00: Creating Thin Smoke Using Drag Particles [20 December 2016]


Creating Thin Smoke using Drag Particles

Phoenix FD 3.00: How to Make Heavy Smoke [20 December 2016]


Phoenix FD 3.00: Removing Fluids with Void Object [20 December 2016]


Phoenix FD 3.00: Cascade Simulations [20 December 2016]


Phoenix FD 3.00: Simulate Foam and Splashes with Resimulation [20 December 2016]


Phoenix FD 3.00: Adding Foam and Splashes [20 December 2016]


Phoenix FD 3.00: Adding Wavelet Turbulence [20 December 2016]


Phoenix FD 3.00: Fuel and Burning [20 December 2016]


Phoenix FD 3.00: Using Particles as Simulation Sources [20 December 2016]


Phoenix FD 3.00: Using the Adaptive Grid [20 December 2016]


Phoenix FD 3.00: Creating a Simple Liquid Simulation [20 December 2016]


 

Basic Liquids QuickStart

Phoenix FD 3.00: Creating a Simple Fire Simulation [20 December 2016]