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  1. Physical Camera

    configuration to produce the correct result. Vertical film gate size is calculated by accounting image aspect ratio (vertical film size = horizontal film size / aspect … to produce the correct result. Zoom Factor – Specifies a zoom factor. Values greater than 1.0 zoom into the image; values smaller than 1.0 zoom out. This is similar
    V-Ray for Cinema 4DApr 15, 2024
  2. Cellular

    .  H – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise
    V-Ray for BlenderMar 08, 2019
  3. Noise 3ds Max

    of the texture sector.   W – W coordinate of the texture sector.  H – Specifies the height of the texture sector.  Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.  UV noise on – Enables the noise.   UV noise amount – Specifies the UV noise amount.  UV noise levels – Specifies the UV noise
    V-Ray for BlenderMar 08, 2019
  4. Leather

    of the texture sector.  W – W coordinate of the texture sector.  H – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise.  UV noise amount – Specifies the UV noise amount. UV noise levels – Specifies the UV noise
    V-Ray for BlenderMar 08, 2019
  5. Marble

    sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise.  UV noise amount – Specifies the UV
    V-Ray for BlenderMar 08, 2019
  6. Cloth

    sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise.  UV noise amount – Specifies the UV noise
    V-Ray for BlenderMar 08, 2019
  7. Gradient

     – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise.  UV
    V-Ray for BlenderMar 08, 2019
  8. Granite

    the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise.  UV noise amount
    V-Ray for BlenderMar 08, 2019
  9. Splat

    sector.  Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.  UV noise on – Enables the noise.   UV noise amount – Specifies the UV noise
    V-Ray for BlenderMar 08, 2019
  10. Swirl

    of the texture sector. H – Specifies the height of the texture sector.  Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.  UV noise
    V-Ray for BlenderMar 08, 2019