This page provides information about the Splat texture in V-Ray for Blender.
Overview
The V-Ray Splat Texture is a procedural texture that mimics a splatter effect similar to the way paint can splatter onto a surface. Both of the two colors channels can be connected to texture maps.
UI Path
||Node Editor|| > Add > Textures > Splat
Node
Color1 – Controls the color of the main surface.
Color2 – Controls the color of the splatters.
Parameters
Size – Controls the scale of the procedural texture produced.
Iterations – Controls how many times the procedural repeats the process.
Threshold – Determines how much of Color 1 is mixed with Color 2. At 0, only Color 1 is displayed; at 1, only Color 2 is displayed.
Smoothing – Controls the sharpness of the splatters. Lower values make the splatters sharper, higher values make them more blurry.
Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine.
Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.
3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Invert – When enabled inverts the colors in final result.
Alpha From – Determines how the alpha of the result is calculated:
Force 1.0 – Alpha is always 1.
Compatibility – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
UV
Placement – Select how to place the texture.
Whole texture is valid
Crop
Place
U – U coordinate of the texture sector.
V – V coordinate of the texture sector.
W – W coordinate of the texture sector.
H – Specifies the height of the texture sector.
Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.
UV noise on – Enables the noise.
UV noise amount – Specifies the UV noise amount.
UV noise levels – Specifies the UV noise iterations.
UV noise size – Specifies the UV noise size.
UV noise phase – Specifies the UV noise phase.
Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.