Table of Contents


Textures List


 

Common Properties


Textures are maps that can be applied to Materials to alter their appearance. A number of textures can be procedurally generated to mimic the diffuse colors of various surfaces such as granite and marble. Other procedural textures can provide information like displacement, transparency, and ambient occlusion.

All V-Ray textures are accessible through the Node Editor by adding the corresponding texture as a node. Textures' options can be changed from two places - the node and the properties listed under the main material parameters:

 

 From Node


 From Material Properties

 

If a parameter or an option is duplicated in both the node and in the outliner(Material Properties), changing it in one place automatically changes it in the other. However, if you attach a texture to a node and set a color from the outliner, the texture will override the color.