Table of Contents

This page provides information about the Marble texture in V-Ray for Blender. 

 

Overview


The Marble texture map can be used to generate a procedural marble pattern. It uses two colors that can also have texture maps assigned to them. 

 

 

UI Path


||Node Editor|| > Add > Textures > Marble 

 

 

Node


 

Filler Color Tex — Specifies the main color of the marble.

Vein Color Tex – Specifies the color of the marble's veins.

Vein Width – Controls the thickness of the marble veins.

Diffusion – Controls the amount of blur applied to the veins.

Contrast – Controls the contrast.

Amplitude – Controls the amount of distortion in the marbles vein's. A value of 0 make these a straight line.

Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise. A value of 0 makes only the first noise level affect the result, and a value of 1 makes all noise levels affect the result with the same weight.

Ripples – Controls the distortion of the marble's veins non-uniformly.

Depth Min – Minimum level of the fractal noise.

Depth Max – Maximum level of the fractal noise.

 

 

 

 

Parameters


Alpha From Intensity – Specifies where to take the alpha from.

Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. 
Color intensity/luminance – Renders the back side of polygons as invisible for the camera. 
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.

Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:

3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

H – Specifies the height of the texture sector.

Invert – When enabled inverts the colors in final result.

Invert Alpha – Inverts the alpha channel if Invert is also enabled.

UV

Placement – Select how to place the texture.

Full
Crop
Place

U – U coordinate of the texture sector. 

V – V coordinate of the texture sector. 

W – W coordinate of the texture sector. 

H – Specifies the height of the texture sector.

Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.

UV noise on – Enables the noise. 

UV noise amount – Specifies the UV noise amount.

UV noise levels – Specifies the UV noise iterations. 

UV noise size – Specifies the UV noise size. 

UV noise phase – Specifies the UV noise phase. 

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.

UV noise on – Enables the noise. 

UV noise size – Specifies the UV noise size. 

V/W – V/W coordinates of the texture.

Wrap –