Table of Contents

This page provides information about the Leather texture in V-ray for Blender.

 

Overview


 

The Leather texture map generates a procedural leather texture. It uses two color channels that can also be assigned to texture maps.

 

UI Path


 

||Node Editor|| > Add > Textures > Leather

 

Node


Cell Color Tex – Controls the color of the cells.

Crease Color Tex – Controls the color of the creases.

Size – Controls the size of the procedural texture.

Density – Controls how close the cells are placed next to each other.

Spottiness – Controls how circular the cells appear.

Randomness – Controls how randomly the cells look in relation to each other.

Threshold – Controls the transition between the Cell Color and Crease Color.

 

 

 

Parameters


Size – Controls the size of the procedural texture.

Density – Controls how close the cells are placed next to each other.

Spottiness – Controls how circular the cells appear.

Randomness – Controls how randomly the cells look in relation to each other.

Threshold – Controls the transition between the Cell Color and Crease Color.

Creases – Enables and disables creases.

Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:

3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Invert – When enabled inverts the colors in final result.

 Alpha From – Determines how the alpha of the result is calculated:

Force 1.0 – Alpha is always 1.
Compatibility – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.

Invert Alpha – Inverts the alpha channel if Invert is also enabled

UV

Placement – Select how to place the texture.

Full
Crop
Place

U – U coordinate of the texture sector. 

V – V coordinate of the texture sector. 

W – W coordinate of the texture sector. 

H – Specifies the height of the texture sector.

Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.

UV noise on – Enables the noise. 

UV noise amount – Specifies the UV noise amount.

UV noise levels – Specifies the UV noise iterations. 

UV noise size – Specifies the UV noise size. 

UV noise phase – Specifies the UV noise phase. 

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.