Table of Contents

This page provides information about the Gradient texture in V-Ray for Blender. 

 

Overview


The V-Ray Gradient is an utility texture that creates a 3-color gradient texture.

UI Path


||Node Editor|| > Add > Textures > Gradient

Node


Color 1-3 – The three colors used in the resulting texture.  These can also be mapped to a different texture for each of the 3 colors.

 

 

 

Parameters


Type – Select How the gradient's appearance is calculated.

Linear – Shades from the left to the right in a straight line.
Radial
 – Shades from the center to the outside in a circular pattern.

Middle – The middle color position.

Noise Type – Dropdown to select how the colors are randomly distributed across the gradient.

Regular – A plain noise, this is not a fractal function.
Fractal
 – A fractal algorithm to generate the noise.
Turbulence
 – A turbulence based noise type is used.

Noise Amount – How much noise is introduced.

Noise Size – The scale of the noise.

Noise Iterations – How many iterations of noise there will be.

Noise Phase – Controls the speed of the procedural noise.

Noise Low – Sets the Low threshold.

Noise High – Sets the high threshold.

Noise Smooth – The amount of smoothing of the noise.

Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:

3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Invert – When enabled inverts the colors in final result.

 Alpha From – Determines how the alpha of the result is calculated:

Force 1.0 – Alpha is always 1.
Compatibility  – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.

Invert Alpha – Inverts the alpha channel if Invert is also enabled.

UV

Placement – Select how to place the texture.

Full
Crop
Place

U – U coordinate of the texture sector. 

V – V coordinate of the texture sector. 

W – W coordinate of the texture sector. 

H – Specifies the height of the texture sector.

Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.

UV noise on – Enables the noise. 

UV noise amount – Specifies the UV noise amount.

UV noise levels – Specifies the UV noise iterations. 

UV noise size – Specifies the UV noise size. 

UV noise phase – Specifies the UV noise phase. 

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.