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Table of Contents

This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.

 

Supported Features


Cameras

FeatureChaos Cloud

Motion blur (transformation+deformation)

(tick)
(On integer frames)

Camera motion blur

(tick)
(On integer frames)

Camera DoF
(tick)
Perspective
(tick)
VRayPhysicalCamera
(tick)
Stereoscopic
(tick)
Distortion for Physical Camera(tick)

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Geometry

FeatureChaos Cloud
Triangle meshes
(tick)
VRayProxy
(tick)
Alembic via proxy
(tick)
NURBS
(tick)
Subdivisions
(tick)

Displacement

(tick)
VRayFur
(tick)
Hair&Fur
(error)
VRayPlane
(tick)
VRaySphere
(error)
Particles (with Particle Flow)
(tick)
X-Ref Scene
(tick)
VRayInstancer
(tick)
VRayClipper
(tick)

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Lights

FeatureChaos Cloud CPU
Lights textures
(tick)
Skylight portals
(tick)

V-Ray Lights

(tick)
Standard Lights
(tick)
Photometric Lights
(tick)
Ambient Light
(tick)
Image based lighting
(tick)

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Global switches

FeatureChaos Cloud CPU
Displacement(tick)
Lights(error)

Hidden lights

(tick)
Don't render final image(tick)
Override depth(error)
Override material(tick)
Override material exclude list(tick)
Force back face culling(error)
Shadows(tick)
Show GI only(error)
Reflection/Refraction(tick)
Maps(tick)
Glossy effects(tick)
Max ray intensity(tick)
Filter maps(tick)
Secondary rays(tick)
Max transp. levels(tick)
Transp. cutoff(tick)
Light tree and adaptive lights(tick)

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Textures

Feature

Chaos Cloud CPU

Bitmap

(tick)

Cellular

(tick)

Checker

(tick)

Color Correction

(tick)

Composite

(tick)

Dent

(tick)

Falloff

(tick)3

Forest Color

(tick)

Gradient

(tick)

Gradient ramp

(tick)
Marble
(tick)
Mask
(tick)
Mix

(tick)

Noise

(tick)

Output
(tick)

OSL Map8

PARTIAL2
Particle Age
(error)
Particle MBlur
(error)
Perlin Marble
(error)
RGB Multiply
(tick)
RGB Tint
(tick)
Smoke
(tick)
Speckle

(tick)

Splat

(tick)

Stucco
(tick)
Substance

(tick) 4

Swirl
(tick)
Tiles
(tick)
Vertex Color
(tick)
Waves
(tick)
Wood
(error)
Advanced Wood(error)
VRayBump2Normal(error)
VRayColor(tick)
VRayColor2Bump 
(tick)
VRayCompTex
(tick)
VRayCurvature
(tick)
VRayDirt
(tick)
VRayDistanceTex
(tick)
VRayEdgesTex
(tick)
VRayFakeFresnelTex
(error)
VRayGLSLTex
(tick)
VRayBitmap
(tick)
VRayHairInfoTex
(tick)
VRayICC
(tick)
VRayLUT
(tick)
VRayMap
(error)
(deprecated)
VRayMultiSubTex
(tick)
VRayNormalMap
(tick)
VRayOCIO
(tick)
VRayOSLTex
(tick)
VRayParticleTex
(tick)
VRayPluginNodeTex(tick)
VRayPTex
(error)
VRaySky
(tick)
VRaySamplerInfoTex
(error)
VRaySoftBox
(tick)
VRayTriplanarTex(tick)
VRayUserColor
(tick)
VRayUserScalar
(tick)

PhoenixFDOceanTex

(tick)

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3rd Party Plugins

FeatureChaos Cloud CPU

ForestPro instancing

(tick) 9
RailClone instancing
(tick)
MultiScatter instancing
(tick)
ColorCorrect
(tick)
Carbon Scatter
(tick)
Ornatrix
(tick)
HairFarm
(tick)
MultiTexture(tick)
Bercon Maps(tick)
Forest Color(tick)
Anima(tick)
GrowFX(tick)
RailClone color(tick)

tyFlow

(tick)7

 

 

 

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Environment

FeatureChaos Cloud
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
VRayToon
(tick)
VRayEnvironmentFog
(tick)
VRayAerialPerspective
(tick)
VRaySphereFade(error)

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Global Illumination Methods

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Materials

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Render Elements

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Other

FeatureChaos Cloud CPU
VRayShadow
(tick)
VRayShadowMap
(error)
VRayStereoRig
(error)
VRayLensEffects (VFB)

(tick)

VRayLightMeter
(error)
VRayExposureControl
(tick)
VRayVolumeGrid
(tick)
Antialiasing
(tick)
Color Mapping
(tick)
Render Mask (see Image Sampler)(tick)
VFB
(tick)
G-Buffer
(tick)
VRayMetaballs
(error)
UDIM/UVtile texture tags
(tick)
Anisotropy
(tick)
Matte objects
(with VRayMtlWrapper and object properties)
(tick)
Include/Exclude Lists for Materials
(tick)
Include/Exclude Lists for Lights
(tick)

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Footnotes


1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

3 – Falloff map does not support Shadow/Light type.

4 – Substance2 is supported.

5– VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.

6 – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.

7 – Support is confirmed for tyFlow v0.16097 (BETA) for 3ds Max (November 27, 2020). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

8 – Using HDRI Environment from max native osl maps can produce a different result when rendering with Cloud.

9 – "Limit to visibility" option is not supported in animations with Forest Pro version 7.

Notes


  • Currently, Chaos Cloud does not support animated formats for input.