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Table of Contents

Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for Revit.

 

Lights


 

Native name

V-Ray plugin name

Support
POINT  
SphericalLightSphere(tick)
HemisphericalLightRectangle(error)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
LINE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightRectangle(tick)
IESLightIESMax(tick)
RECTANGLE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
CIRCLE  
SphericalLightRectangle(error)
HemisphericalLightRectangle(error)
SpotLightSpotMax(tick)
IESLightIESMax(tick)

 

Materials


 

Native NameV-Ray Plugin NameSupport

Bump

 

BRDFBump

 

  • Bump
  • Map

Car Paint

 

BRDFCarPaint

 

  • Base Color
  • Base Reflection
  • Base Glossiness
HairBRDFHair3(error)
BlendBRDFLayered(error)
Emissive

BRDFLight

(tick)
VRscan

BRDFScanned


(error)

Subsurface Scattering

BRDFSSS2Complex

Scatter Color is not supported

GenericBRDFVRayMtl(tick)
PBRBRDFVRayMtl(tick)
Two Sided

Mtl2Sided

(error)

OverrideMtlOverride(error)
Toon Material

MtlToon

(error)
WrapperMtlWrapper(error)

 

The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).


Native NameV-Ray Plugin NameSupport
LayeredBRDFLayered
(error)
GlazingBRDFVRayMtl(tick)
MetalBRDFVRayMtl(tick)
OpaqueBRDFVRayMtl(tick)
TransparentBRDFVRayMtl(tick)

 

VRayMtl


 

UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl

Diffusediffuse(tick)
Diffuse Texturediffuse(tick)
Roughnessroughness(error)
Roughness Textureroughness(error)

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Highlight Glossinesshilight_glossiness(error)
Highlight Glossiness Texturehilight_glossiness(error)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back(error)
Glossy Fresneloption_glossy_fresnel(error)
Max Depthreflect_depth(error)
GTR Tail Falloffgtr_gamma

(tick)

Affect Channels:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Anisotropyanisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel

 

anisotropy_derivation=0

anisotropy_derivation=1

 

(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Dim Distance enabledreflect_dim_distance_on(error)
Dim Distancereflect_dim_distance(error)
Dim Falloffreflect_dim_distance_falloff(error)

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
Fog Colorfog_color(error)
Fog Color Texturefog_color(error)
Fog Multiplierfog_mult(error)
Fog Biasfog_bias(error)
IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(error)
Refraction Glossiness Texturerefract_glossiness(error)

Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Dispersiondispersion_on(error)
Abbedispersion(error)

Fog Scatteringtranslucency(error)

Type:

Hard (wax) model

Hybrid

Back-side Color

Scatter Coeff

Thickness

Light Multiplier

 

translucency=1

translucency=3

translucency_color

translucency_scatter_coeff

translucency_thickness

translucency_light_mult

 

(error)

(error)

(error)

(error)

(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color(error)
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

 

Opacityopacity

(error)

Opacity Textureopacity

(tick) 1

Custom Sourceopacity/TexAColorChannel/mode(error)

Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

 

PBRBRDFVRayMtl
 

Color

diffuse(tick)
Color Texturediffuse(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
Roughnessreflect_glossiness(tick)
Roughness Texturereflect_glossiness(tick)
IORfresnel_ior(tick)
IOR Texturefresnel_ior(tick)
Opacityopacity(error)
Opacity Textureopacity(tick)

 

EmissiveBRDFLight 

 

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)

 

Multipliers/Mode  

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor(error)
 BumpBRDFBump 

    
Basebase_brdf(tick)
Mapbump_tex_color(tick)
Bump Mapmap_type=0(tick)
Bump Texture Channelmap_type=5(error)
Normal Mapmap_type(error)
Normal Map Type - Tangent Spacemap_type=1(error)
Normal Map Type - Object Spacemap_type=2(error)
Normal Map Type - Screen Spacemap_type=3(error)
Normal Map Type - world spacemap_type=4(error)
Amountbump_tex_mult_tex(error)
 Subsurface Scattering materialBDRFSSS2Complex 

Overall Coloroverall_color(tick)
IORior(tick)

Diffuse Colordiffuse_color(tick)
Diffuse Amountdiffuse_amount(tick)

Sub-Surface Colorsub_surface_color(tick)
Scatter Colorscatter_radius(error)
Scatter Radiusscatter_radius_mult(error)

Specular Colorspecular_color(tick)
Amountspecular_amount(tick)
Glossinessspecular_glossiness(tick)

 

Maps


 

UINative nameV-Ray Plugin NameSupport

BitmapTexBitmap(tick)

ColorTexAColor(tick)

TemperatureTexTemperature(error)

GradientTexRamp(tick)

Color CorrectionColorCorrection(tick)

Spline CurveTexRemap(tick)

Bezier CurveTexBezierCurveColor(tick)

Simple MixTexCombineColor(tick)

Mix (Value)TexBlend(tick)

Mix (Operator)TexCompMax(tick)

Mix (Map)TexMix(tick)

Multi-Sub (error)

Tri-Planar (error)

CheckerTexChecker(tick)

GridTexGrid(tick)

TilesTexTiles(tick)

ClothTexCloth(tick)

LeatherTexLeather(tick)

BulgeTexBulge(tick)

UVWTexUVW(tick)

WaterTexWater(error)

Noise ATexNoise(tick)

Noise BTexNoiseMax(tick)

CellularTexCellular(tick)

MarbleTexMarble(tick)

SplatTexSplat(tick)

SmokeTexSmoke(tick)

StuccoTexStucco(tick)

RockTexRock(tick)

GraniteTexGranite(tick)

SpeckleTexSpeckle(tick)

EdgesTexEdges(error)

FalloffTexFalloff(tick)

FresnelTexFresnel(tick)

CurvatureTexCurvature(error)

DirtTexDirt(error)

 

Geometry


 

RevitSupport
Revit families replaced with .vrmesh(tick)
Native Revit RPCs will render as grey planes(error)
Revit families replaced with a .vrscene(error)
Infinite Ground Plane(error)
Fur(error)
Displacement(error)