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This page provides information about the supported .vrscene features exported from V-Ray for Revit.

 

 Chaos Vantage has better support for .vrscene files exported from V-Ray Next, V-Ray 5.

 

 

Lights


Native name

V-Ray plugin name

Support
POINT  
SphericalLightSphere(tick)
HemisphericalLightRectangle(error)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
LINE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightRectangle(tick)
IESLightIESMax(tick)
RECTANGLE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
CIRCLE  
SphericalLightRectangle

(tick)

HemisphericalLightRectangle

(tick)

SpotLightSpotMax(tick)
IESLightIESMax(tick)

 

 

Camera


UINative nameV-Ray plugin nameSupport
 V-Ray CameraCameraPhysical 

Mode:

Standard

VR Spherical Panorama

VR Cubemap

 

SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

 

(tick)

(error)

(error)

Stereo:

Side-by-side

Top-bottom

 RenderView/stereo_on

 

(error)

(error)

(error)

Exposure (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure (EV) AutoSettingsCamera/auto_exposure

(error)

White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance

(error)

Focus Source:

Fixed Distance

Fixed Point

 

 

(minus)

(minus)

Focus Distancefocus_distance(tick)
Defocuscombination of ISO, f_number(tick)
Vignettingvignetting(error)

 

 

Geometry


Native NameV-Ray Plugin NameSupport
V-Ray DisplacementGeomDisplacedMesh

(error)

V-Ray Fur

GeomHair

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray SceneVRayScene

(error)

 

 

Materials


Native NameV-Ray Plugin NameSupport

Bump

BRDFBump

 

  • Bump
  • Map

Car Paint

 

BRDFCarPaint

 

  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
HairBRDFHair3(error)
BlendBRDFLayered
  • Base material
Emissive

BRDFLight

(tick)
VRscan

BRDFScanned


(error)

Subsurface Scattering

BRDFSSS2Complex

Scatter Color is not supported

GenericBRDFVRayMtl(tick)
PBRBRDFVRayMtl(tick)
Two Sided

Mtl2Sided

(error)

OverrideMtlOverride(error)
Toon Material

MtlToon

(error)
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
WrapperMtlWrapper(error)

 

The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).


Native NameV-Ray Plugin NameSupport
LayeredBRDFLayered
(error)
GlazingBRDFVRayMtl(tick)
MetalBRDFVRayMtl(tick)
OpaqueBRDFVRayMtl(tick)
TransparentBRDFVRayMtl(tick)

 

 

VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl

Diffuse Colordiffuse(tick)
Diffuse Color Texturediffuse(tick)
Diffuse Roughnessroughness(error)
Diffuse Roughness Textureroughness(error)

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness

 

option_use_roughness=0

option_use_roughness=1

 

(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back

(tick)

Max Depthreflect_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Anisotropy(-1 to 1)anisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel

 

anisotropy_derivation=0

anisotropy_derivation=1

 

(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Map Channel/Setanisotropy_uvwgen 

Dim Distance enabledreflect_dim_distance_on(error)
Dim Distancereflect_dim_distance(error)
Dim Falloffreflect_dim_distance_falloff(error)

 

 

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color(error)
Fog Multiplierfog_mult

(tick)

Fog Biasfog_bias

(tick)

IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(error)
Refraction Glossiness Texturerefract_glossiness(error)
Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Trace Refractionsrefract_trace

(error)

Dispersiondispersion_on(error)
Abbedispersion(error)

 

 

Fog Scatteringtranslucency(error)

Type:

Hard (wax) model

Hybrid

Back-side Color

Scatter Coeff

Thickness

Light Multiplier

 

translucency=1

translucency=3

translucency_color

translucency_scatter_coeff

translucency_thickness

translucency_light_mult

 

(error)

(error)

(error)

(error)

(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color(error)
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

Coat Amountcoat_amount(tick)
Coat Amount Texturecoat_amount(tick)
Coat Colorcoat_color(tick)
Coat Color Texturecoat_color(tick)
Coat Glossinesscoat_glossiness(tick)
Coat Glossiness Texturecoat_glossiness(tick)
Coat IORcoat_ior(tick)
Coat IOR Texturecoat_ior(tick)

Coat Bump Enabledcoat_bump_lock(tick)

Coat Bump Mode:

Bump Map

Bump Texture Channel

Normal Map

 

coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

 

(error)

(error)

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Amountcoat_bump_amount(error)
Coat Bump Amount Texturecoat_bump_amount(error)

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)


 

Opacityopacity

(error)

Opacity Textureopacity

(tick) 1

Custom Source:

DIffuse Texture Alpha

Opacity Texture Alpha

 

opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

 

(tick)

(error)

Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

Bump Mode:

Bump Map

Normal Map

 

bump_type=0

bump_type=1

 

(tick)

(error)

Bump Map Texturebump_map

(tick)

Bump Amountbump_amount

(tick)

Bump Amount Texturebump_amount

(error)

Mode:

Multiply

Blend amount

 

TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier

(tick)

Reflection Colorreflect/TexCombineColor/texture_multiplier

(tick)

Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier

(tick)

Refraction Colorrefract/TexCombineColor/texture_multiplier

(tick)

IORrefract_ior/TexCombineColor/texture_multiplier

(tick)

Refraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier

(error)

Opacityopacity/TexCombineColor/texture_multiplier

(error)

 

EmissiveBRDFLight 

 

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor(error)
 BumpBRDFBump 

    

Basebase_brdf(tick)

Map:

Bump Map

Bump Texture Channel

Normal Map

bump_tex_color

map_type=0

map_type=5

map_type=1

(tick)

(tick)

(tick)

(error)

Normal Map Type:

Tangent Space

Object Space

Screen Space

World Space

 

map_type=1

map_type=2

map_type=3

map_type=4

 

(error)

(error)

(error)

(error)

Amountbump_tex_mult_tex(error)
Delta Scalebump_delta_scale(error)

 

 

Maps


UINative nameV-Ray Plugin NameSupport

BitmapTexBitmap(tick)

ColorTexAColor(tick)

TemperatureTexTemperature(error)

GradientTexRamp(tick)

Color CorrectionColorCorrection(tick)

Spline CurveTexRemap(tick)

Bezier CurveTexBezierCurveColor(tick)

Simple MixTexCombineColor(tick)

Mix (Value)TexBlend(tick)

Mix (Operator)TexCompMax(tick)

Mix (Map)TexMix(tick)

Multi-Sub (tick)

Tri-PlanarTexTriPlanar(tick)

CheckerTexChecker(tick)

GridTexGrid(tick)

TilesTexTiles(tick)

ClothTexCloth(tick)

LeatherTexLeather(tick)

BulgeTexBulge(tick)

UVWTexUVW(tick)

WaterTexWater(error)

Noise ATexNoise(tick)

Noise BTexNoiseMax(tick)

CellularTexCellular(tick)

MarbleTexMarble(tick)

SplatTexSplat(tick)

SmokeTexSmoke(tick)

StuccoTexStucco(tick)

RockTexRock(tick)

GraniteTexGranite(tick)

SpeckleTexSpeckle(tick)

EdgesTexEdges(error)

FalloffTexFalloff(tick)

FresnelTexFresnel(tick)

CurvatureTexCurvature(error)

DirtTexDirt(error)

 

 

Geometry


RevitSupport
Revit families replaced with .vrmesh(tick)
Native Revit RPCs will render as grey planes(error)
Revit families replaced with a .vrscene(error)
Infinite Ground Plane(error)
Fur(error)
Displacement(error)