This page provides information about the supported .vrscene features exported from V-Ray for Maya.
Lights
Light | Support |
---|---|
Directional | PARTIAL |
Point/Omni | |
Spot | |
V-Ray Rectangle | PARTIAL (texture not supported) |
V-Ray Ellipse/Disc | Works as a Rectangle |
V-Ray Portals | |
V-Ray Sphere | |
V-Ray IES | |
V-Ray Sun | INITIAL (works as a Direct light) |
V-Ray Dome | |
V-Ray Mesh Light |
Materials
Native Name | V-Ray Plugin Name | Support |
---|---|---|
V-Ray Al Surface | BRDFALSurface |
|
VRayBumpMtl | BRDFBump |
|
VRayCarPaintMtl | BRDFCarPaint |
|
VRayLightMtl | BRDFLight |
|
BRDFScatterVolume (from plugin) | BRDFScatterVolume |
|
VRayFastSSS2 | BRDFSSS2Complex |
|
VRayStochasticFlakesMtl | BRDFStochasticFlakes |
|
VRayToonMtl | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
VRayPointParticleMtl | BSDFPointParticle | Loads as a simple diffuse BRDF. |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse Color | diffuse | ||
Diffuse Texture | diffuse | ||
Diffuse Amount | diffuse/TexAColorOp/mult_a | ||
Diffuse Amount Texture | diffuse/TexAColorOp/mult_a | ||
Opacity Map | opacity_color | ||
Opacity Map Texture | opacity_color | ||
Opacity Mode: Normal Clip Stochastic |
opacity_mode=0 opacity_mode=1 opacity_mode=2 | ||
Roughness Amount | roughness | ||
Roughness Amount Texture | roughness | ||
Self-Illumination | self_illumination | ||
Self-Illumination Texture | self_illumination | ||
Self-Illumination GI | self_illumination_gi | ||
Compensate exposure | compensate_camera_exposure | ||
| BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) |
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 |
|
Reflection Color | reflect | ||
Reflection Color Texture | reflect | ||
Reflection Amount | reflect/TexAColorOp/mult_a | ||
Refection Amount Texture | reflect/TexAColorOp/mult_a | ||
Reflection glossiness | reflect_glossiness | ||
Reflection glossiness Texture | reflect_glossiness | ||
Reflection subdivs | reflect_subdivs | ||
Use Fresnel | fresnel | ||
Glossy Fresnel | option_glossy_fresnel | ||
Lock Fresnel IOR To Refraction IOR | fresnel_ior_lock | ||
Fresnel IOR | fresnel_ior | ||
Fresnel IOR Texture | fresnel_ior | ||
GGX tail falloff | gtr_gamma | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Use roughness | roughness_model | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Anisotropy Rotation | anisotropy_rotation | ||
Anisotropy Rotation Texture | anisotropy_rotation | ||
UV Vectors Derivation: Local object axis Specified uvw generator |
anisotropy_derivation=0 anisotropy_derivation=1 |
| |
Local Axis: X Y Z |
anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 |
| |
Anisotropy UV Coord | anisotropy_uvwgen | ||
Trace Reflections | reflect_trace | ||
Reflection Exit Color | reflect_exit_color | ||
Reflection Exit Color Texture | reflect_exit_color | ||
Max depth | reflect_depth | ||
Dim distance On | reflect_dim_distance_on | ||
Dim distance | reflect_dim_distance | ||
Dim fall off | reflect_dim_distance_falloff | ||
Reflect On Back Side | option_reflect_on_back | ||
Soften edge | hilight_soften | ||
Affect Channels: Color only Color+alpha All Channels |
reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 |
| |
Refraction Color | refract | ||
Refraction Color Texture | refract | ||
Refraction Color Amount | refract/TexAColorOp/mult_a | ||
Refraction Color Amount Texture | refract/TexAColorOp/mult_a | ||
Refraction Glossiness | refract_glossiness | ||
Refraction Glossiness Texture | refract_glossiness | ||
Refraction subdivs | refract_subdivs | ||
Refraction IOR | refract_ior | ||
Refraction IOR Texture | refract_ior | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color_tex | ||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
Affect Shadows | refract_affect_shadows | ||
Translucency On | translucency | ||
Translucency Color | translucency_color | ||
Translucency Color Texture | translucency_color | ||
Subdivs | - | ||
Fwd/back coeff | translucency_scatter_dir | ||
Scatter bounces | - | ||
Scatter coefficient | translucency_scatter_coeff | ||
Thickness | translucency_thickness | ||
Environment fog | - | ||
| Trace Refractions | refract_trace | |
Refraction Exit Color on | refract_exit_color_on | ||
Refraction Exit Color | refract_exit_color | ||
Refraction Exit Color Texture | refract_exit_color | ||
Max depth | refract_depth | ||
Affect Channels: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
| |
Dispersion | dispersion_on | ||
Dispersion Abbe | dispersion | ||
Map Type: Bump Map Normal Map in tangent space Normal Map in object space Normal Map in screen space Normal Map in world space Local space bump map |
BRDFBump BRDFBump BRDFBump BRDFBump BRDFBump BRDFBump |
| |
Bump Map | BRDFBump/bump_tex_color | ||
Bump Mult | BRDFBump/bump_tex_mult | ||
Bump Mult Texture | BRDFBump/bump_tex_mult_tex | ||
Bump Shadows | BRDFBump/bump_shadows | ||
Bump Delta Scale | BRDFBump/bump_delta_scale | ||
Bump Delta Scale Texture | BRDFBump/bump_delta_scale | ||
Cutoff Threshold | option_cutoff | ||
Double-sided | option_double_sided | ||
Use Irradiance Map | option_use_irradiance_map | ||
Fix dark edges | option_fix_dark_edges |
Maps
Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|
Float3ToAColor | |||
FloatToTex | |||
Gamma Correct | MayaGamma | ||
Multiply Divide | MayaMultiplyDivide | ||
Projection | MayaProjectionTex | ||
VRay Particle Tex | ParticleTex | ||
| TexAColor | ||
Color Math | TexAColorOp | ||
Animation Curve | TexAnimationCurve | ||
VRay Bercon Noise | TexBerconNoise | ||
Bifrost | TexBifrostVVMix | ||
File | TexBitmap | ||
Blend Colors | TexBlend | ||
Bulge | TexBulge | ||
Checker | TexChecker | ||
Clamp | TexClamp | ||
TexColorAndAlpha | |||
Color Condition | TexColorCondition | ||
Color Constant | TexColorConstant | ||
Color Correct | TexColorCorrect | ||
Color Logic | TexColorLogic | ||
Color Mask | TexColorMask | ||
Color Composite | TexComposite | ||
Condition | TexCondition2 | ||
VRay Curvature | TexCurvature | ||
VRay Dirt | TexDirt | ||
VRay Distance Tex | TexDistance | ||
Distance Between | TexDistanceBetween | ||
Light Info -> sampleDistance | TexDistanceToObject | ||
VRay Edges | TexEdges | ||
VRay Falloff | TexFalloff, TexOutput | ||
| TexFloat | ||
Float Composite | TexFloatComposite | ||
Float Condition | TexFloatCondition | ||
Float Constant | TexFloatConstant | ||
Float Correct | TexFloatCorrect | ||
Float Logic | TexFloatLogic | ||
Float Mask | TexFloatMask | ||
Float Math | TexFloatOp | ||
TexFloatToColor | |||
VRay Fresnel | TexFresnel | ||
Granite | TexGranite | ||
Grid | TexGrid | ||
VRay Hair Sampler | TexHairSampler | ||
Hsv to Rgb | TexHSVToRGB | ||
TexIntToFloat | |||
Reverse | TexInvert | ||
TexInvertFloat | |||
Layered Texture | TexLayered | ||
VRay Layered Tex | TexLayeredMax | ||
Luminance | TexLuminance | ||
Marble | TexMarble | ||
Cloth | TexMayaCloth | ||
Contrast | TexMayaContrast | ||
Unit Conversion | TexMayaConversion | ||
Maya Fluids support | TexMayaFluid TexMayaFluidCombined TexMayaFluidProcedural TexMayaFluidTransformed | ||
Maya Stroke Material | TexMayaHairColor TexMayaHairIncandescence TexMayaHairTransparency | ||
Leather | TexMayaLeather | ||
Mountain | TexMayaMountain | ||
Stucco | TexMayaStucco | ||
VRay Vertex Colors | TexMeshVertexColorChannel | ||
TexMotionOcclusion | |||
VRay Multi Sub Tex | TexMulti | ||
TexMultiFloat | |||
Vray Multi Projection | TexMultiProjection | ||
Fractal, Ocean, Water, Solid Fractal, Brownian, Crater, Cloud | TexNoise | ||
Noise, Volume Noise | TexNoiseMaya | ||
VRay Tex OCIO | TexOCIO | ||
Bifrost | TexOpenVDB | ||
VRay Tex OSL | TexOSL | ||
VRay Tex OSL | TexOSLOutputSelector | ||
Particle color | TexParticleDiffuse | ||
Particle Sampler & Bifrost | TexParticleSampler | ||
Plus Minus Average | TexPlusMinusAverage | ||
VRay Ptex | TexPtex | ||
Ramp | TexRamp | ||
VRay Ray Switch | TexRaySwitch | ||
Real Flow | TexRealFlow | ||
Remap Color Remap Hsv Remap Value | TexRemap | ||
Rgb to Hsv | TexRGBToHSV | ||
Rock | TexRock | ||
Set Range | TexSetRange | ||
Simplex Noise | TexSimplexNoise | ||
VRay Sky | TexSky | ||
Snow | TexSnow | ||
VRay Softbox | TexSoftbox | ||
Stencil | TexStencil | ||
Surf. Luminance | TexSurfaceLuminance | ||
| Double Switch Triple Switch Quad Switch | TexSwitch | |
Single Switch | TexSwitchFloat | ||
UV Chooser | TexSwitchInt | ||
VRay Switch Transform | TexSwitchTransform | ||
VRay Temperature | TexTemperature | ||
VRay Light Mtl VRay Mesh Light | TexTemperatureToColor | ||
VRay Triplanar | TexTriPlanar | ||
VRay User Color | TexUserColor | ||
VRay User Integer | TexUserInteger | ||
VRay User Scalar | TexUserScalar | ||
UVW gnerator as texture | TexUVWGenToTexture | ||
Sampler Info RE | TexVectorOp | ||
Vector Product | TexVectorProduct | ||
Convert vector to color | TexVectorToColor | ||
TexVertexColorDirect | |||
VRay Fur Sampler | TexVRayFurSampler | ||
VRay Water | TexWater | ||
Wood | TexWood | ||
VRay Switch Transform | TransformToTex | ||
TexSampler |
| ||
VRay Bercon Noise UVW | UVWGenBercon | ||
Default UVWs | UVWGenChannel | ||
VRay Place Env Tex | UVWGenEnvironment | ||
Texture As UVW | UVWGenExplicit | ||
2d Placement | UVWGenMayaPlace2dTexture | ||
3d Placement | UVWGenObject UVWGenPlanarWorld | Partial - no support for referenced meshes | |
Projection | UVWGenProjection |
Footnotes
1 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.