UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|
VRayMtl | BRDFVRayMtl |
---|
| | diffuse | |
Diffuse Texture | diffuse | |
Diffuse Amount | diffuse/TexAColorOp/mult_a | |
Diffuse Amount Texture | diffuse/TexAColorOp/mult_a | |
Opacity Map | opacity_color | |
Opacity Map Texture | opacity_color | |
Opacity Mode: Normal Clip Stochastic | opacity_mode=0 opacity_mode=1 opacity_mode=2 | |
Roughness Amount | roughness | |
Roughness Amount Texture | roughness | |
Self-Illumination | self_illumination | |
Self-Illumination Texture | self_illumination | |
Self-Illumination GI | self_illumination_gi | |
Compensate exposure | compensate_camera_exposure | |
| BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) | brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 | |
Reflection Color | reflect | |
Reflection Color Texture | reflect | |
Reflection Amount | reflect/TexAColorOp/mult_a | |
Refection Amount Texture | reflect/TexAColorOp/mult_a | |
Reflection glossiness | reflect_glossiness | |
Reflection glossiness Texture | reflect_glossiness | |
Reflection subdivs | reflect_subdivs | |
Use Fresnel | fresnel | |
Glossy Fresnel | option_glossy_fresnel | |
Lock Fresnel IOR To Refraction IOR | fresnel_ior_lock | |
Fresnel IOR | fresnel_ior | |
Fresnel IOR Texture | fresnel_ior | |
GGX tail falloff | gtr_gamma | |
Metalness | metalness | |
Metalness Texture | metalness | |
Use roughness | roughness_model | |
| Anisotropy | anisotropy | |
Anisotropy Texture | anisotropy | |
Anisotropy Rotation | anisotropy_rotation | |
Anisotropy Rotation Texture | anisotropy_rotation | |
UV Vectors Derivation: Local object axis Specified uvw generator | anisotropy_derivation=0 anisotropy_derivation=1 | |
Local Axis: X Y Z | anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 | |
Anisotropy UV Coord | anisotropy_uvwgen | |
| Trace Reflections | reflect_trace | |
Reflection Exit Color | reflect_exit_color | |
Reflection Exit Color Texture | reflect_exit_color | |
Max depth | reflect_depth | |
Dim distance On | reflect_dim_distance_on | |
Dim distance | reflect_dim_distance | |
Dim fall off | reflect_dim_distance_falloff | |
Reflect On Back Side | option_reflect_on_back | |
Soften edge | hilight_soften | |
Affect Channels: Color only Color+alpha All Channels | reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 | |
| Refraction Color | refract | |
Refraction Color Texture | refract | |
Refraction Color Amount | refract/TexAColorOp/mult_a | |
Refraction Color Amount Texture | refract/TexAColorOp/mult_a | |
Refraction Glossiness | refract_glossiness | |
Refraction Glossiness Texture | refract_glossiness | |
Refraction subdivs | refract_subdivs | |
Refraction IOR | refract_ior | |
Refraction IOR Texture | refract_ior | |
Fog Color | fog_color | |
Fog Color Texture | fog_color_tex | |
Fog multiplier | fog_mult | |
Fog bias | fog_bias | |
Affect Shadows | refract_affect_shadows | |
| Translucency On | translucency | |
Translucency Color | translucency_color | |
Translucency Color Texture | translucency_color | |
Subdivs | - | |
Fwd/back coeff | translucency_scatter_dir | |
Scatter bounces | - | |
Scatter coefficient | translucency_scatter_coeff | |
Thickness | translucency_thickness | |
Environment fog | - | |
| Trace Refractions | refract_trace | |
Refraction Exit Color on | refract_exit_color_on | |
Refraction Exit Color | refract_exit_color | |
Refraction Exit Color Texture | refract_exit_color | |
Max depth | refract_depth | |
Affect Channels: Color only Color+alpha All Channels | refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 | |
Dispersion | dispersion_on | |
Dispersion Abbe | dispersion | |
| Map Type: Bump Map Normal Map in tangent space Normal Map in object space Normal Map in screen space Normal Map in world space Local space bump map | BRDFBump BRDFBump BRDFBump BRDFBump BRDFBump BRDFBump | |
Bump Map | BRDFBump/bump_tex_color | |
Bump Mult | BRDFBump/bump_tex_mult | |
Bump Mult Texture | BRDFBump/bump_tex_mult_tex | |
Bump Shadows | BRDFBump/bump_shadows | |
Bump Delta Scale | BRDFBump/bump_delta_scale | |
Bump Delta Scale Texture | BRDFBump/bump_delta_scale | |
| Cutoff Threshold | option_cutoff | |
Double-sided | option_double_sided | |
Use Irradiance Map | option_use_irradiance_map | |
Fix dark edges | option_fix_dark_edges | |