©Arterra Interactive

Search

Page Contents ×

This page provides information about the supported .vrscene features exported from V-Ray for Maya. 

 

 Chaos Vantage has better support for .vrscene files exported from V-Ray Next, V-Ray 5.

 

 

Lights


 UINative NameV-Ray Plugin NameSupport
Standard Maya Lights 

 

 

 

 

 

 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light

 

LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

 

(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic

 

decay=0

decay=1

decay=2

decay=3

 

(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone

 

 

(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

 

 

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights V-Ray Dome LightLightDome 







Enabledenabled

(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect RreflectionsaffectReflections

(error)

Affect Alphaaffect_alpha

(error)

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray Rectangular LightVRayLightRect 

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc

 

is_disk=0

is_disk=1

 

(tick)

(tick)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never

 

 

(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity

 

 

(minus)

(minus)

(minus)

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Affect Diffuse

affectDiffuse

(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray Sphere LightVRayLightSphere 

Enabledenabled(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

Invisibleinvisible(tick)
No DecaynoDecay(tick)
Affct DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray IES LightLightIES 

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Affect DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Area Speculararea_speculars(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)
 V-Ray Mesh LightVRayLightMesh 

Enabledenable

(error)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

No DecaynoDecay

(error)

Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution(error)
Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution(error)
Affect ReflectionsaffectReflections

(error)

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray SunSunLight 

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)

 

 

Camera


 UINative NameV-Ray Plugin NameSupport

Maya Camera

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 CameraRenderView 

Controls:

Camera

Camera and Aim

Camera, Aim and Up

 

 

(tick)

(tick)

(tick)

Angle of Viewfov

(tick)

Focal LengthmayaFocalLength

(tick)

Camera Scalezoom(error)
Auto Render Clip Plane(minus)
Near Clip PlaneRenderView/clipping_near(tick)
Far Clip PlaneRenderView/clipping_far(tick)

Film Gate:

(minus)
Camera Aperture (inch)mayaApperture(error)
Camera Aperture (mm)(minus)
Film Aspect Ratio(minus)
Lens Squeeze Ratio(minus)

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan

 

 

(minus)

(minus)

(minus)

(minus)

Film Fit Offset

(minus)

Film Offset(minus)
Shake Enabled(minus)
Shake(minus)
Shake Overscan Enabled(minus)
Shake Overscan(minus)
Pre Scale(minus)
Film Translate(minus)
Film Roll Pivot(minus)
Film Roll Value(minus)

Film Roll Order:

Rotate-Translate

Translate-Rotate

 

 

(minus)

(minus)

Post Scale(minus)

Depth of Field(minus)
Focus Distance(minus)
F Stop(minus)
Focus Region Scale(minus)

Background Color (error)
Image Plane (error)

Shutter Angle(minus)

Orthographicorthographic(error)
Orthographic WidthorthographicWidth(error)
V-Ray Physical Camera

 

 

 

 

 

 Physical CameraCameraPhysical 

Treat as VRay Physical camera 

(tick)

Type:

Still camera

Cinematic camera

Video camera

 

type=0

type=1

type=2

 

(tick)

(error)

(error)

Film gate (in mm)film_width

(tick)

Focal length (in mm)focal_length

(tick)

Specify FOV:

Off

Specify

From Maya camera

 

specify_fov=0

specify_fov=1

 

(tick)

(tick)

(tick)

FOVfov

(tick)

Zoom factorzoom_factor

(tick)

Distortion type:

Quadratic

Cubic

Lens file

Texture

 

distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3

 

(error)

(error)

(error)

(error)

Distortion amountdistortion(error)
LENS Filelens_file(error)
Distortion mapdistortion_tex(error)
F-numberf_number

(tick)

Horizontal lens shifthorizontal_shift

(tick)

Vertical lens shiftlens_shift

(tick)

Guess vertical lens shift

(tick)

Shutter speedshutter_speed

(tick)

Shutter angleshutter_angle(error)
Shutter offsetshutter_offset(error)
Latencylatency(error)
ISOISO

(tick)

Specify focusspecify_focus

(tick)

Focus distancefocus_distance

(tick)

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value

 

exposure=0

exposure=1

exposure=2

 

(tick)

(tick)

(tick)

White balancewhite_balance

(tick)

Exposure Valueexposure_value

(tick)

Enable vignetting effectvignetting(error)
Vignetting amountvignetting(error)
Enable Bokeh effectsblades_enable(tick)
Number of bladesblades_num(tick)
Blades rotation (in radians)blades_rotation(tick)
Center biascenter_bias(error)
Bokeh anisotropyanisotropy(error)
Enable Depth of fielduse_dof(tick)
Enable Motion bluruse_moblur(error)
Aperture mapbmpaperture_tex(error)
Affect exposurebmpaperture_affects_exposure(error)
Cat's eye bokehoptical_vignetting(error)

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left

 

rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4

 

(error)

(error)

(error)

(error)

(error)

Rolling shutter durationrolling_shutter_duration(error)

 

 

Geometry


Native NameV-Ray Plugin NameSupport

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(error)

(error)

V-Ray Fur

GeomHair

(error)

V-Ray Instancer

Instancer

(tick)

V-Ray MetaBall

(minus)

V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray Renderable Curve 

(error)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Materials


Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBlendMtlBRDFLayered
  • Base material
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtlBRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
VRayCarPaint2MtlBRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
VRayLightMtl BRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl BSDFPointParticleLoads as a simple diffuse BRDF.

 

 

VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl


Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(tick)

Glossy Fresneloption_glossy_fresnel

(tick)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)

Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotation anisotropy_rotation

(error)

Anisotropy Rotation Texture anisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator

 

anisotropy_derivation=0

anisotropy_derivation=1

 

(error)

(error)

Local Axis:

X

Y

Z

 

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

 

Trace Reflectionsreflect_trace

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(tick)

Affect Channels:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Amountcoat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Lock Coat Bump Map To Base Bumpcoat_bump_lock

(tick)

Coat Bump Map Typecoat_bump_type

(error)

Coat Bump Mapcoat_bump_map

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Mult.coat_bump_amount

(error)

Coat Bump Mult. Texturecoat_bump_amount

(error)

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(error)

Refraction Glossiness Texturerefract_glossiness

(error)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Affect Shadowsrefract_affect_shadows

(tick)

Translucency Ontranslucency

(error)

Translucency Colortranslucency_color

(error)

Translucency Color Texturetranslucency_color

(error)

Fwd/back coefftranslucency_scatter_dir

(error)

Scatter bounces-

(minus)

Scatter coefficienttranslucency_scatter_coeff(error)
Thicknesstranslucency_thickness

(error)

Environment fog-(minus)



 

Trace Refractionsrefract_trace(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Amountsheen_color/TexAColorOp/mult_a(error)
Sheen Amount Texturesheen_color/TexAColorOp/mult_a(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map

 

bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5

 

(tick)

(error)

(error)

(error)

(error)

(error)

Bump Mapbump_map

(tick)

Bump Multbump_amount

(tick)

Bump Mult Texturebump_amount(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided

(tick)

Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)

 

 

Maps


   Native NameV-Ray Plugin NameSupport
2D TexturesV-Ray

VRay DirtTexDirt(error)

VRay EdgesTexEdges(error)

VRay FalloffTexFalloff, TexOutput(tick)

VRay FresnelTexFresnel(tick)

VRayInverseExposure (error)

VRay Layered TexTexLayeredMax(tick)

VRay Multi Sub TexTexMulti(tick)

VRay Ray SwitchTexRaySwitch(error)

VRay SoftboxTexSoftbox(error)

VRay TemperatureTexTemperature(error)

VRayGLSL (error)

VRay Tex OCIOTexOCIO(error)

VRay Vertex ColorsTexMeshVertexColorChannel(error)

VRay WaterTexWater(error)
Maya

BulgeTexBulge      (tick)

CheckerTexChecker(tick)

ClothTexMayaCloth(error)

FileTexBitmap(tick)

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)

FractalTexNoise(tick)

GridTexGrid(tick)

Mandelbrot  

MountainTexMayaMountain(error)

Movie  

NoiseTexNoiseMaya(error)

OceanTexNoise(tick)

PSD File  

RampTexRamp(tick)

WaterTexNoise(tick)
3D TexturesV-Ray

VRay Particle TexParticleTex(error)
Maya

BrownianTexNoise(tick)

CloudTexNoise(tick)

CraterTexNoise(tick)

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)

GraniteTexGranite(tick)

LeatherTexMayaLeather(error)

Mandelbrot 3D  

MarbleTexMarble (tick)

RockTexRock(tick)

SnowTexSnow(tick)

Solid FractalTexNoise(tick)

StuccoTexMayaStucco(error)

Volume NoiseTexNoiseMaya(error)

WoodTexWood(error)
Env Textures




V-Ray

VRay Plugin Node Tex (minus)

VRay SkyTexSky(error)
Maya



Env Ball  

Env Chrome  

Env Cube  

Env Sky  

Env Sphere  
Other Textures

 

 

V-Ray

VRay Bercon NoiseTexBerconNoise(error)

VRay PtexTexPtex(error)

VRay TriplanarTexTriPlanar(tick)
Maya

Layered TextureTexLayered(tick)
Utility Textures





V-Ray





VRay CurvatureTexCurvature(error)

VRay Distance TexTexDistance(error)

VRay Fur SamplerTexVRayFurSampler(error)

VRay Hair SamplerTexHairSampler(error)

VRay Object Properties

  

VRay Place Env TexUVWGenEnvironment(error)

VRay Switch TransformTexSwitchTransform(error)

VRayUVWRandomizerUVWGenRandomizer(tick)

VRay User ColorTexUserColor(error)

VRay User IntegerTexUserInteger(error)

VRay User ScalarTexUserScalar(error)

VRayMult ProjectionTexMultiProjection(error)
Maya

Blend ColorsTexBlend(tick)

Blend Two Attributes  

Bump 2D  

Bump 3D  

Choice  

Chooser  

ClampTexClamp 

Color Profile  

ConditionTexCondition2 

ContrastTexMayaContrast(tick)

Curve Info  

Distance BetweenTexDistanceBetween(error)

Double SwitchTexSwitch(error)

Four by Four Matrix  

Frame Cache  

Gamma CorrectMayaGamma(tick)

Height Field  

HSV to RGBTexHSVToRGB(tick)

Light Info -> sampleDistanceTexDistanceToObject(error)

LuminanceTexLuminance(tick)

Mult Double Linear  

Mult Matrix  

Multiply DivideMayaMultiplyDivide(tick)

Particle Sampler & BifrostTexParticleSampler(error)

2D PlacementUVWGenMayaPlace2dTexture(tick)

3D Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

Plus Minus AverageTexPlusMinusAverage(tick)

ProjectionUVWGenProjection(error)

Quad SwitchTexSwitch(error)

Remap ColorTexRemap(tick)

Remap HSVTexRemap(tick)

Remap ValueTexRemap(tick)

ReverseTexInvert(tick)

RGB to HSVTexRGBToHSV(tick)

Sampler InfoTexVectorOp(tick)

Set RangeTexSetRange(tick)

Single SwitchTexSwitchFloa(error)

StencilTexStencil(error)

Surface Info  

Surf. LuminanceTexSurfaceLuminance(error)

Triple SwitchTexSwitch(error)

Unit ConversionTexMayaConversion(tick)

UV ChooserTexSwitchInt(error)

Vector ProductTexVectorProduct(tick)

Weighted Add Matrix  

 

 

 

 

Footnotes


 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.