This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Overview
These features are supported by Chaos Cloud in 3ds Max.
Supported Features
Cameras
Feature | Chaos Cloud |
---|---|
Motion blur (transformation+deformation) 5 |
|
Camera motion blur 5 |
|
Camera DoF | |
Perspective | |
VRayPhysicalCamera | |
Stereoscopic | |
Distortion for Physical Camera |
Environment
Feature | Chaos Cloud |
---|---|
Spherical Mapping | |
Mirror ball mapping | |
Angular mapping | |
VRayToon | |
VRayEnvironmentFog | |
VRayAerialPerspective | |
VRaySphereFade |
Geometry
Feature | Chaos Cloud |
---|---|
Triangle meshes | |
VRayProxy | |
Alembic via proxy | |
NURBS | |
Subdivisions | |
VRayFur | |
Hair&Fur | |
VRayPlane | |
VRaySphere | |
Particles (with Particle Flow) | |
X-Ref Scene | |
VRayInstancer | |
VRayClipper |
Global Illumination Methods
Feature | Chaos Cloud |
---|---|
Brute Force | |
Lights
Feature | Chaos Cloud CPU |
---|---|
Lights textures | |
Skylight portals | |
Standard Lights | |
Photometric Lights | |
Ambient Light | |
Image based lighting |
Materials
Global switches
Feature | Chaos Cloud CPU |
---|---|
Displacement | |
Lights | |
Hidden lights | |
Don't render final image | |
Override depth | |
Override material | |
Override material exclude list | |
Force back face culling | |
Shadows | |
Show GI only | |
Reflection/Refraction | |
Maps | |
Glossy effects | |
Max ray intensity | |
Filter maps | |
Secondary rays | |
Max transp. levels | |
Transp. cutoff | |
Light tree and adaptive lights |
Render Elements
Textures
Feature | Chaos Cloud CPU |
---|---|
Bitmap | |
Cellular | |
Checker | |
Color Correction | |
Composite | |
Dent | |
Falloff | |
Forest Color | |
Gradient | |
Gradient ramp | |
Marble | |
Mask | |
Mix | |
Noise |
|
Output | |
OSL Map | PARTIAL2 |
Particle Age | |
Particle MBlur | |
Perlin Marble | |
RGB Multiply | |
RGB Tint | |
Smoke | |
Speckle | |
Splat |
|
Stucco | |
Substance | |
Swirl | |
Tiles | |
Vertex Color | |
Waves | |
Wood | |
Advanced Wood | |
VRayBump2Normal | |
VRayColor | |
VRayColor2Bump | |
VRayCompTex | |
VRayCurvature | |
VRayDirt | |
VRayDistanceTex | |
VRayEdgesTex | |
VRayFakeFresnelTex | |
VRayGLSLTex | |
VRayHDRI | |
VRayHairInfoTex | |
VRayICC | |
VRayLUT | |
VRayMap | (deprecated) |
VRayMultiSubTex | |
VRayNormalMap | |
VRayOCIO | |
VRayOSLTex | |
VRayParticleTex | |
VRayPluginNodeTex | |
VRayPTex | |
VRaySky | |
VRaySamplerInfoTex | |
VRaySoftBox | |
VRayTriplanarTex | |
VRayUserColor | |
VRayUserScalar | |
PhoenixFDOceanTex |
Other
Feature | Chaos Cloud CPU |
---|---|
VRayShadow | |
VRayShadowMap | |
VRayStereoRig | |
VRayLensEffects (VFB) | |
VRayLightMeter | |
VRayExposureControl | |
VRayVolumeGrid | |
Antialiasing | |
Color Mapping | |
Render Mask (see Image Sampler) | |
VFB | |
G-Buffer | |
VRayMetaballs | |
UDIM/UVtile texture tags | |
Anisotropy | |
Matte objects (with VRayMtlWrapper and object properties) | |
Include/Exclude Lists for Materials | |
Include/Exclude Lists for Lights |
3rd Party Plugins
Feature | Chaos Cloud CPU |
---|---|
ForestPro instancing | |
RailClone instancing | |
MultiScatter instancing | |
ColorCorrect | |
Carbon Scatter | |
Ornatrix | |
HairFarm | |
MultiTexture | |
Bercon Maps | |
Forest Color | |
Anima | |
GrowFX |
Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – Shutter efficiency is not supported.
6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.