© Square Enix © Goodbye Kansas


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

This page contains information about the V-Ray Vector Operations Texture.

 

Overview


The V-Ray TexVectorOp node performs mathematical operations on two vectors. The purpose of this node is to import materials from a .vrscene file.

 

 


UI Paths


||mat Network|| > V-Ray> Texture > V-Ray Vector Operations

||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Vector Operations

 

 

Node


The TexVectorOp node provides inputs for controlling various texture properties. They correspond to parameters in the section below. The node also provides outputs for obtaining operation results.

 


 

Parameters


 

 

Vector A – Specifies the first vector.

Vector B – Specifies the second vector.

Mult A – Specifies a multiplier for Vector A.

Mult B – Specifies a multiplier for Vector B.