This page provides information about the Noise (Simplex) texture in V-Ray for Blender.
Overview
UI Path
||Node Editor|| > Add > Textures > Noise (Simplex)
Node
Amplitude – Controls the amount of distortion in the noise. A value of 0 make these a straight line.
Frequency – Controls the the amount of Noise generated. Higher values create smaller, finer noise.
Frequency Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise. A value of 0 makes only the first noise level affect the result, and a value of 1 makes all noise levels affect the result with the same weight.
Ratio – Controls the fractal noise frequency.
Scale – Controls the translation for the noise UVW coordinates.
Threshold – Threshold value for the noise. Clamps all values going beyond the specified one.
Parameters
Alpha From Intensity – Specifies where to take the alpha from.
Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides.
Color intensity/luminance – Renders the backside of polygons as invisible for the camera.
Force opaque – Renders the backside of polygons as invisible to all rays, except shadow rays.
Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:
3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Distortion Ratio –
Distortion U/V –
Gamma –
H – Specifies the height of the texture sector.
Invert – When enabled inverts the colors in final result.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Jitter – The amount of random placement variation.
Noise Type –
Octaves – Controls the number of functions to use when calculating Perlin Noise.
Placement Type – Select how to place the texture.
Whole texture is valid
Crop
Place
Tile U/V – Enable to choose between a horizontal or vertical tiling.
U – U coordinate of the texture sector.
UV noise phase – Specifies the UV noise iterations.
UV noise amount – Specifies the UV noise amount.
Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.
UV noise levels – Specifies the UV noise iterations.
UV noise on – Enables the noise.
UV noise size – Specifies the UV noise size.
V/W –