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Phoenix for Maya Help
Simulators
Fire Smoke Simulator
Output
Page Information
Title:
Output
Author:
Unknown User (mark.allen)
Sep 29, 2016
Last Changed by:
Slavina Nikolova
Aug 24, 2023
Tiny Link:
(useful for email)
https://docs.chaos.com/x/Yk7VAg
Export As:
Word
Incoming Links
Phoenix for Maya (33)
Page:
Grid Texture 2D
Page:
Liquid
Page:
Dynamics
Page:
How Does Phoenix's Simulation Work?
Page:
Grid Texture
Page:
Fire Source
Page:
Particle Shader
Page:
Particle Texture
Page:
Smoke Opacity
Page:
Fire Smoke Simulator
Page:
Liquid Source
Page:
Standalone Previewer
Page:
Force Field
Page:
Tips and Tricks
Page:
Mapper
Page:
Fuel
Page:
Liquid for a Shattered Wine Glass
Page:
Grid
Page:
Phoenix FD Backburner Simulation
Page:
Simulation
Page:
Preview
Page:
Input
Page:
Particle Channel Ranges
Page:
Procedural Ground Dust
Page:
Smoke Color
Page:
Voxel Tuner
Page:
Example Scenes
Page:
How to Make Smoke Heavy
Page:
Particle Tuner
Page:
Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
Page:
Rendering
Page:
Voxel Shader
Page:
Resimulation
Hierarchy
Parent Page
Page:
Fire Smoke Simulator
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Recent Changes
Time
Editor
Aug 24, 2023 14:05
Slavina Nikolova
View Changes
Dec 19, 2022 17:04
Svetlin Nikolov
View Changes
Dec 13, 2022 10:48
Slavina Nikolova
View Changes
Jul 27, 2022 13:05
Gergana Lilkova
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Jul 22, 2022 14:36
Unknown User (cory.holm)
View Page History
Outgoing Links
Phoenix for Maya (13)
Page:
Grid Channel Ranges
Page:
Resimulation
Page:
Tips and Tricks
Page:
Fire Source
Page:
Simulation
Page:
Input
Page:
Phoenix FD Global Preferences
Page:
Preview
Page:
Grid Texture
Page:
Fire Smoke Simulator
Page:
Output
Page:
Particle Shader
Page:
How to Videos
V-Ray Standalone (1)
Page:
Getting Started with Environment Variables
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