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 UINative NameV-Ray Plugin NameSupport
Standard Maya Lights        

 

 

 

 

 

 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light

 

LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

 

(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic

 

decay=0

decay=1

decay=2

decay=3

 

(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone

 

 

(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

 

 

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights V-Ray Dome LightLightDome 







Enabledenabled

(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect RreflectionsaffectReflections

(error)

Affect Alphaaffect_alpha

(error)

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray Rectangular LightVRayLightRect 

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc

 

is_disk=0

is_disk=1

 

(tick)

(error)(tick)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never

 

 

(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex(error)

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex(error)

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution(error)

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity

 

 

(minus)

(minus)

(minus)

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Affect Diffuse

affectDiffuse

(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray Sphere LightVRayLightSphere 

Enabledenabled(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

Invisibleinvisible(tick)
No DecaynoDecay(tick)
Affct DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray IES LightLightIES 

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Affect DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Area Speculararea_speculars(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)
 V-Ray Mesh LightVRayLightMesh 

Enabledenable

(error)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

No DecaynoDecay

(error)

Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution(error)
Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution(error)
Affect ReflectionsaffectReflections

(error)

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray SunSunLight 

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)

...