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Table of Contents

Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for Maya. 

 

Lights


 

 UINative NameV-Ray Plugin NameSupport
Standard Maya Lights        

 

 

 

 

 

 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light

 

LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

 

(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic

 

decay=0

decay=1

decay=2

decay=3

 

(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone

 

 

(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights V-Ray Dome LightLightDome 







Enabledenabled

(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect RreflectionsaffectReflections

(error)

Affect Alphaaffect_alpha

(error)

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray Rectangular LightVRayLightRect 

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc

 

is_disk=0

is_disk=1

 

(tick)

(error)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never

 

 

(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex(error)
Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex(error)
Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution(error)

Show in viewport:

Disabled

Texture only

Texture*Intensity

 

 

(minus)

(minus)

(minus)

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Affect Diffuse

affectDiffuse

(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray Sphere LightVRayLightSphere 

Enabledenabled(tick)

Color Mode:

Color

Temperature

 

 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

Invisibleinvisible(tick)
No DecaynoDecay(tick)
Affct DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)
 V-Ray IES LightLightIES 

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Affect DiffuseaffectDiffuse(tick)
Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)
Specular contributionspecular_contribution(tick)
Area Speculararea_speculars(tick)

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)
 V-Ray Mesh LightVRayLightMesh 

Enabledenable

(error)

Color Mode:

Color

Temperature

 

 

(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 

units=0

units=1

units=2

units=3

units=4

 

(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

No DecaynoDecay

(error)

Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution(error)
Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution(error)
Affect ReflectionsaffectReflections

(error)

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

 V-Ray SunSunLight 

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)



Materials


 

Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtl BRDFCarPaint
  • Base Color
  • Base Reflection
  • Base Glossiness
VRayLightMtl BRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl BSDFPointParticleLoads as a simple diffuse BRDF.

 

VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(error)

Glossy Fresneloption_glossy_fresnel

(error)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)

Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotation anisotropy_rotation

(error)

Anisotropy Rotation Texture anisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator

 

anisotropy_derivation=0

anisotropy_derivation=1

 

(error)

(error)

Local Axis:

X

Y

Z

 

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

Trace Reflectionsreflect_trace

(error)

Reflection Exit Colorreflect_exit_color

(error)

Reflection Exit Color Texture

reflect_exit_color

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(error)

Soften edgehilight_soften

(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(error)

Refraction Glossiness Texturerefract_glossiness

(error)

Refraction subdivsrefract_subdivs

(error)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(error)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(error)

Fog biasfog_bias

(error)

Affect Shadowsrefract_affect_shadows

(tick)

Translucency Ontranslucency

(error)

Translucency Colortranslucency_color

(error)

Translucency Color Texturetranslucency_color

(error)

Subdivs-

(minus)

Fwd/back coefftranslucency_scatter_dir

(error)

Scatter bounces-

(minus)

Scatter coefficienttranslucency_scatter_coeff(error)
Thicknesstranslucency_thickness

(error)

Environment fog-(minus)

Trace Refractionsrefract_trace(error)
Refraction Exit Color onrefract_exit_color_on(error)
Refraction Exit Colorrefract_exit_color(error)
Refraction Exit Color Texturerefract_exit_color(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map

 

BRDFBump

BRDFBump

BRDFBump

BRDFBump

BRDFBump

BRDFBump

 

(tick)

(error)

(error)

(error)

(error)

(error)

Bump MapBRDFBump/bump_tex_color

(tick)

Bump MultBRDFBump/bump_tex_mult(error)
Bump Mult TextureBRDFBump/bump_tex_mult_tex(error)
Bump ShadowsBRDFBump/bump_shadows(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided(error)
Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)

 

Maps


 

 Native NameV-Ray Plugin NameSupport
  

Float3ToAColor

(tick)
  

FloatToTex

(tick)
 Gamma Correct

MayaGamma

(tick)
 Multiply Divide

MayaMultiplyDivide

(tick)
 Projection

MayaProjectionTex

(error)

VRay Particle Tex

ParticleTex

(error)
 

 

TexAColor

(tick)
 Color Math

TexAColorOp

(tick)
 Animation Curve

TexAnimationCurve

(error)
 VRay Bercon Noise

TexBerconNoise

(error)
 Bifrost

TexBifrostVVMix

(error)

File

TexBitmap

(tick)
 Blend Colors

TexBlend

(tick)

Bulge

TexBulge                 

(tick)

Checker

TexChecker               

(tick)
 Clamp

TexClamp                 

 
  

TexColorAndAlpha

(tick)
 Color Condition

TexColorCondition

(tick)
 Color Constant

TexColorConstant

(tick)
 Color Correct

TexColorCorrect

(tick)
 Color Logic

TexColorLogic

(tick)
 Color Mask

TexColorMask

(tick)
 Color Composite

TexComposite

(tick)
 Condition

TexCondition2

 
 VRay Curvature

TexCurvature

(error)

VRay Dirt

TexDirt

(error)
 VRay Distance Tex

TexDistance

(error)
 Distance Between

TexDistanceBetween

(error)
 Light Info -> sampleDistance

TexDistanceToObject

(error)

VRay Edges

TexEdges

(error)

VRay Falloff

TexFalloff, TexOutput

(tick)

 

 

TexFloat

(tick)
 Float Composite

TexFloatComposite

(tick)
 Float Condition

TexFloatCondition

(tick)
 Float Constant

TexFloatConstant

(tick)
 Float Correct

TexFloatCorrect

(tick)
 Float Logic

TexFloatLogic

(tick)
 Float Mask

TexFloatMask

(tick)
 Float Math

TexFloatOp

(tick)
  

TexFloatToColor

(tick)

VRay Fresnel

TexFresnel

(tick)

Granite

TexGranite               

(tick)

Grid

TexGrid                  

(tick)
 VRay Hair Sampler

TexHairSampler

(error)
 Hsv to Rgb

TexHSVToRGB

(tick)
  

TexIntToFloat

(error)
 Reverse

TexInvert

(tick)
  

TexInvertFloat

(tick)

Layered Texture

TexLayered

(tick)

 VRay Layered Tex

TexLayeredMax

(tick)
 Luminance

TexLuminance

(tick)

Marble

TexMarble                

(tick)

Cloth

TexMayaCloth

(error)
 Contrast

TexMayaContrast

(tick)
 Unit Conversion

TexMayaConversion

(tick)

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)
 Maya Stroke Material

TexMayaHairColor

TexMayaHairIncandescence

TexMayaHairTransparency

(error)

Leather

TexMayaLeather

(error)

Mountain

TexMayaMountain

(error)

Stucco

TexMayaStucco

(error)
 VRay Vertex Colors

TexMeshVertexColorChannel

(error)
  

TexMotionOcclusion

(error)

VRay Multi Sub Tex

TexMulti

(error)
  

TexMultiFloat

(error)
 Vray Multi Projection

TexMultiProjection

(error)
 

Fractal, Ocean, Water,

Solid Fractal, Brownian,

Crater, Cloud

TexNoise

(tick)

Noise, Volume Noise

TexNoiseMaya

(error)

VRay Tex OCIO

TexOCIO

(error)
 Bifrost

TexOpenVDB

(error)

VRay Tex OSL

TexOSL

(error)
 VRay Tex OSL

TexOSLOutputSelector

(error)
 Particle color

TexParticleDiffuse

(error)
 Particle Sampler & Bifrost

TexParticleSampler

(error)
 Plus Minus Average

TexPlusMinusAverage

(tick)

VRay Ptex

TexPtex

(error)

Ramp

TexRamp

(tick)

VRay Ray Switch

TexRaySwitch

(error)
 Real Flow

TexRealFlow

(error)
 

Remap Color

Remap Hsv

Remap Value

TexRemap

(tick)
 Rgb to Hsv

TexRGBToHSV

(tick)

Rock

TexRock

(tick)
 Set Range

TexSetRange

(tick)

Simplex Noise

TexSimplexNoise

(tick)

VRay Sky

TexSky

(error)

Snow

TexSnow

(tick)

VRay Softbox

TexSoftbox

(error)
 Stencil

TexStencil

(error)
 Surf. Luminance

TexSurfaceLuminance

(error)

 

Double Switch

Triple Switch

Quad Switch

TexSwitch

(error)
 Single Switch

TexSwitchFloat

(error)
 UV Chooser

TexSwitchInt

(error)
 VRay Switch Transform

TexSwitchTransform

(error)

VRay Temperature

TexTemperature

(error)
 

VRay Light Mtl

VRay Mesh Light

TexTemperatureToColor

(error)

VRay Triplanar

TexTriPlanar

(error)
 VRay User Color

TexUserColor

(error)
 VRay User Integer

TexUserInteger

(error)
 VRay User Scalar

TexUserScalar

(error)
 UVW gnerator as texture

TexUVWGenToTexture

(tick)
 Sampler Info RE

TexVectorOp

(tick)
 Vector Product

TexVectorProduct

(tick)
 Convert vector to color

TexVectorToColor

(tick)
  

TexVertexColorDirect

(error)
 VRay Fur Sampler

TexVRayFurSampler

(error)

VRay Water

TexWater

(error)

Wood

TexWood

(error)
 VRay Switch Transform

TransformToTex

(error)
  

TexSampler

  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform
 VRay Bercon Noise UVWUVWGenBercon(error)
 Default UVWsUVWGenChannel(tick)
 VRay Place Env TexUVWGenEnvironment(error)
 Texture As UVWUVWGenExplicit(error)
 2d PlacementUVWGenMayaPlace2dTexture(tick)
 3d Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

 ProjectionUVWGenProjection(error)

 

Footnotes


 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.