This page provides information about the supported .vrscene features exported from V-Ray for Maya. 


Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.



Lights



UINative NameV-Ray Plugin NameSupport
Standard Maya Lights 






 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light


LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot


(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic


decay=0

decay=1

decay=2

decay=3


(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone



(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)




UINative NameV-Ray Plugin NameSupport
V-Ray Lights
V-Ray Dome LightLightDome







Enabledenabled

(tick)

Color Mode:

Color

Temperature



(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Finite Dome  
Finite Radius  
Projection Height  
Ground Blend

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Affect SpecularaffectSpecular

(error)

Affect ReflectionsaffectReflections

(error)

Affect Atmospherics

Affect Alphaaffect_alpha

(error)

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution(error)
Atmospherics contribution

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


V-Ray Rectangular LightVRayLightRect

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature



(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc


is_disk=0

is_disk=1


(tick)

(tick)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never



(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity



(minus)

(minus)

(minus)

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Occlude Other Lights

Affect Diffuse

affectDiffuse

(tick)
Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect Atmospherics

Diffuse contributiondiffuse_contribution

Specular contributionaffectSpecular

Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)

V-Ray Sphere LightVRayLightSphere

Enabledenabled(tick)

Color Mode:

Color

Temperature



(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

  
Invisibleinvisible(tick)
Occlude Other Lights

No DecaynoDecay(tick)
Affect DiffuseaffectDiffuse

Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect Atmospherics

Diffuse contributiondiffuse_contribution

Specular contributionspecular_contribution

Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Locator scale(minus)

V-Ray IES LightLightIES

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature



(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect Atmospherics

Area Speculararea_speculars(tick)
Diffuse contributiondiffuse_contribution(tick)
Specular contributionspecular_contribution(tick)
Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)

V-Ray Mesh LightVRayLightMesh

Enabledenable

(error)

Color Mode:

Color

Temperature



(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


units=0

units=1

units=2

units=3

units=4


(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

  
Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Occlude Other Lights

Affect DiffuseaffectDiffuse

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

Affect ReflectionsaffectReflections

(error)

Affect Atmospherics

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution

Atmospherics contribution

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


V-Ray SunSunLight

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 


sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4


(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)

Clouds On

Ground Shadows

Density

Density Multiplier

Variety

Seed

Cirrus Amount

Longitude Offset (m)

Longitude Offset (m)

Height (m)

Thickness (m)

Longitude Phase (%)

Latitude Phase (%)

Enable Contrails

Number of Contrails

Contrails Strength

Contrails Distortion

Contrails Offset Long. (m)

Contrails Offset Lat. (m)

Contrails Time



Camera



UINative NameV-Ray Plugin NameSupport

Maya Camera




















CameraRenderView

Controls:

Camera

Camera and Aim

Camera, Aim and Up



(tick)

(tick)

(tick)

Angle of Viewfov

(tick)

Focal LengthmayaFocalLength

(tick)

Camera Scalezoom(error)
Auto Render Clip Plane(minus)
Near Clip PlaneRenderView/clipping_near(tick)
Far Clip PlaneRenderView/clipping_far(tick)

Film Gate:

(minus)
Camera Aperture (inch)mayaApperture(error)
Camera Aperture (mm)(minus)
Film Aspect Ratio(minus)
Lens Squeeze Ratio(minus)

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan



(minus)

(minus)

(minus)

(minus)

Film Fit Offset

(minus)

Film Offset(minus)
Shake Enabled(minus)
Shake(minus)
Shake Overscan Enabled(minus)
Shake Overscan(minus)
Pre Scale(minus)
Film Translate(minus)
Film Roll Pivot(minus)
Film Roll Value(minus)

Film Roll Order:

Rotate-Translate

Translate-Rotate



(minus)

(minus)

Post Scale(minus)

Depth of Field(minus)
Focus Distance(minus)
F Stop(minus)
Focus Region Scale(minus)

Background Color
(error)
Image Plane
(error)

Shutter Angle(minus)

Orthographicorthographic(error)
Orthographic WidthorthographicWidth(error)
V-Ray Physical Camera







Physical CameraCameraPhysical

Treat as VRay Physical camera

(tick)

Type:

Still camera

Cinematic camera

Video camera


type=0

type=1

type=2


(tick)

(error)

(error)

Film gate (in mm)film_width

(tick)

Focal length (in mm)focal_length

(tick)

Specify FOV:

Off

Specify

From Maya camera


specify_fov=0

specify_fov=1


(tick)

(tick)

(tick)

FOVfov

(tick)

Zoom factorzoom_factor

(tick)

Distortion type:

Quadratic

Cubic

Lens file

Texture


distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3


(error)

(error)

(error)

(error)

Distortion amountdistortion(error)
LENS Filelens_file(error)
Distortion mapdistortion_tex(error)
F-numberf_number

(tick)

Horizontal lens shifthorizontal_shift

(tick)

Vertical lens shiftlens_shift

(tick)

Guess vertical lens shift

(tick)

Shutter speedshutter_speed

(tick)

Shutter angleshutter_angle(error)
Shutter offsetshutter_offset(error)
Latencylatency(error)
ISOISO

(tick)

Specify focusspecify_focus

(tick)

Focus distancefocus_distance

(tick)

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value


exposure=0

exposure=1

exposure=2


(tick)

(tick)

(tick)

White balancewhite_balance

(tick)

Exposure Valueexposure_value

(tick)

Enable vignetting effectvignetting(error)
Vignetting amountvignetting(error)
Enable Bokeh effectsblades_enable(tick)
Number of bladesblades_num(tick)
Blades rotation (in radians)blades_rotation(tick)
Center biascenter_bias(error)
Bokeh anisotropyanisotropy(error)
Enable Depth of fielduse_dof(tick)
Enable Motion bluruse_moblur(error)
Aperture mapbmpaperture_tex(error)
Affect exposurebmpaperture_affects_exposure(error)
Cat's eye bokehoptical_vignetting(error)

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left


rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4


(error)

(error)

(error)

(error)

(error)

Rolling shutter durationrolling_shutter_duration(error)
Camera shader texture



Geometry


Native NameV-Ray Plugin NameSupport

Chaos Scatter

GeomScatter

(error)

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(tick)

(tick)

V-Ray DecalVRayDecal(error)
V-Ray EnmeshGeomEnmesh(error)

V-Ray Fur

GeomHair

(tick)

V-Ray Instancer

Instancer

(tick)

V-Ray MetaBall

(minus)

V-Ray NURBSTessellation

V-Ray ObjectProperties

V-Ray PerfectSphere-(minus)
V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray Renderable Curve

(error)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Environment


Native NameV-Ray Plugin NameSupport
VRayEnvironmentFog
(tick)



Materials


Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBlendMtlBRDFLayered
  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtlBRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
VRayCarPaint2MtlBRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
VRayLightMtlBRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtlBSDFPointParticleLoads as a simple diffuse BRDF.
VRayFlakesMtl
(error)
VRayFlakes2Mtl
(error)
VRayHairNextMtlBRDFHair4
  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
  • Secondary tint
  • Transmission tint
VRaySwitchMtl

VRayMtlWrapper
  • Base material
VRayRenderStats

VRayScannedMtlBRDFScanned(error)
VRayMtlGLSLMtlGLSL(error)
VRayMtlOSLMtlOSL(error)
VRayMeshMtl

VRayVRmatMtlMtlVRmatpartial
VRayMtlHair3BRDFHair3(error)



VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic


opacity_mode=0

opacity_mode=1

opacity_mode=2


(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4


(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(tick)

Glossy Fresneloption_glossy_fresnel

(tick)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)




Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotation anisotropy_rotation

(error)

Anisotropy Rotation Texture anisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator


anisotropy_derivation=0

anisotropy_derivation=1


(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2


(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

Enable Thin Film

Min Thickness (nm)

Max Thickness (nm)

Thickness Blend

IOR


Trace Reflectionsreflect_trace

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(tick)

Affect Channels:

Color only

Color+alpha

All Channels


reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


(error)

(error)

(error)

GTR Energy Compensation

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Amountcoat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Lock Coat Bump Map To Base Bumpcoat_bump_lock

(tick)

Coat Bump Map Typecoat_bump_type

(error)

Coat Bump Mapcoat_bump_map

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Mult.coat_bump_amount

(error)

Coat Bump Mult. Texturecoat_bump_amount

(error)

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(tick)

Refraction Glossiness Texturerefract_glossiness

(tick)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Affect Shadowsrefract_affect_shadows

(tick)

Thin-walledrefract_thin_walled

(error)

Translucency:

None

Volumetric

SSS


translucency=0

translucency=4

translucency=6


(error)

(error)

(error)

Illumination Method:

Directional

Uniform



SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Scatter Colortranslucency_color

(error)

Scatter Color Texturetranslucency_color

(error)

Fog Colorfog_color(error)
Fog Color Texturefog_color_tex

(error)

Depth (cm)fog_mult

(error)

SSS Color

SSS Color Texture

Scatter Radius

Scale (cm)




Trace Refractionsrefract_trace(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Amountsheen_color/TexAColorOp/mult_a(error)
Sheen Amount Texturesheen_color/TexAColorOp/mult_a(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map


bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5


(tick)

(tick)

(error)

(error)

(error)

(error)

Bump Mapbump_map

(tick)

Bump Multbump_amount

(tick)

Bump Mult Texturebump_amount(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided

(tick)

Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)



Maps





Native NameV-Ray Plugin NameSupportNote
2D TexturesV-Ray

VRay DirtTexDirt(error)

VRay EdgesTexEdgesPartial

'Color' parameters only

Not supported in bump mapping

VRay FalloffTexFalloff, TexOutput(tick)Not supported in bump mapping

VRay FresnelTexFresnel(tick)Not supported in bump mapping

VRayInverseExposure
(error)

VRay Layered TexTexLayeredMax(tick)Not supported in bump mapping

VRay Multi Sub TexTexMulti(tick)Not supported in bump mapping

VRay Ray SwitchTexRaySwitch(error)

VRay SoftboxTexSoftbox(error)

VRay TemperatureTexTemperature(error)

VRayGLSL
(error)

VRay Tex OCIOTexOCIO(error)

VRay Tex OSL


VRay Vertex ColorsTexMeshVertexColorChannel(error)

VRay WaterTexWater(error)
Maya

BulgeTexBulge      (tick)Not supported in bump mapping

CheckerTexChecker(tick)Not supported in bump mapping

ClothTexMayaCloth(error)

FileTexBitmap(tick)

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


FractalTexNoise(tick)Not supported in bump mapping

GridTexGrid(tick)Not supported in bump mapping

Mandelbrot


MountainTexMayaMountain(error)

Movie


NoiseTexNoiseMaya(error)

OceanTexNoise(tick)Not supported in bump mapping

PSD File


RampTexRamp(tick)Not supported in bump mapping

Simplex Noise


WaterTexNoise(tick)Not supported in bump mapping
3D TexturesV-Ray

VRay Particle TexParticleTex(error)
Maya

BrownianTexNoise(tick)Not supported in bump mapping

CloudTexNoise(tick)Not supported in bump mapping

CraterTexNoise(tick)Not supported in bump mapping

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


GraniteTexGranite(tick)Not supported in bump mapping

LeatherTexMayaLeather(error)

Mandelbrot 3D


MarbleTexMarble (tick)Not supported in bump mapping

RockTexRock(tick)Not supported in bump mapping

SnowTexSnow(tick)Not supported in bump mapping

Solid FractalTexNoise(tick)Not supported in bump mapping

StuccoTexMayaStucco(error)

Volume NoiseTexNoiseMaya(error)

WoodTexWood(error)
Env Textures




V-Ray

VRay Plugin Node Tex
(minus)

VRay SkyTexSky(error)
Maya



Env Ball


Env Chrome


Env Cube


Env Sky


Env Sphere


Other Textures



V-Ray

VRay Bercon NoiseTexBerconNoise(error)

VRay Color Correction


VRay PtexTexPtex(error)

VRay TriplanarTexTriPlanar(tick)Not supported in bump mapping
Maya

Layered TextureTexLayered(tick)Not supported in bump mapping
Utility Textures





V-Ray





VRay CurvatureTexCurvature(error)

VRayBump2Glossiness


VRay Distance TexTexDistance(error)

VRay Fur SamplerTexVRayFurSampler(error)

VRay Hair SamplerTexHairSampler(error)

VRay Object Properties




VRay Place Env TexUVWGenEnvironment(error)

VRay Switch TransformTexSwitchTransform(error)

VRayUVWRandomizerUVWGenRandomizer(tick)Not supported in bump mapping

VRay User ColorTexUserColor(error)

VRay User IntegerTexUserInteger(error)

VRay User ScalarTexUserScalar(error)

VRayMult ProjectionTexMultiProjection(error)
Maya


Array Mapper



Axis Angle to Quat


Blend ColorsTexBlend(tick)Not supported in bump mapping

Blend Two Attributes


Bump 2D


Bump 3D


Channels


Choice


Chooser


ClampTexClamp

Color Composite


Color Condition


Color Constant


Color Correct


Color Logic


Color Mask


Color Math


Color Profile


ConditionTexCondition2

ContrastTexMayaContrast(tick)Not supported in bump mapping

Cpv Color


Curve Info


Distance BetweenTexDistanceBetween(error)

Double SwitchTexSwitch(error)

Eular to Quat


Float Composite


Float Condition


Float Constant


Float Correct


Float Logic


Float Mask


Float Math


Four by Four Matrix


Frame Cache


Gamma CorrectMayaGamma(tick)Not supported in bump mapping

Height Field


HSV to RGBTexHSVToRGB(tick)Not supported in bump mapping

Light Info -> sampleDistanceTexDistanceToObject(error)

LuminanceTexLuminance(tick)Not supported in bump mapping

Mult Double Linear


Mult Matrix


Multiply DivideMayaMultiplyDivide(tick)Not supported in bump mapping

Particle Sampler & BifrostTexParticleSampler(error)

2D PlacementUVWGenMayaPlace2dTexture(tick)

3D Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

Not supported in bump mapping

Plus Minus AverageTexPlusMinusAverage(tick)Not supported in bump mapping

Premultiply


ProjectionUVWGenProjection(error)

Quad SwitchTexSwitch(error)

Quat Add


Quat Conjugate


Quat Invert


Quat Negate


Quat Normalize


Quat Prod


Quat Slerp


Quat Sub


Quat To Axis Angle


Quat to Euler


Remap ColorTexRemap(tick)Not supported in bump mapping

Remap HSVTexRemap(tick)Not supported in bump mapping

Remap ValueTexRemap(tick)Not supported in bump mapping

ReverseTexInvert(tick)Not supported in bump mapping

RGB to HSVTexRGBToHSV(tick)Not supported in bump mapping

Sampler InfoTexVectorOp(tick)Not supported in bump mapping

Set RangeTexSetRange(tick)Not supported in bump mapping

Single SwitchTexSwitchFloa(error)

StencilTexStencil(error)

Surface Info


Surf. LuminanceTexSurfaceLuminance(error)

Triple SwitchTexSwitch(error)

Unit ConversionTexMayaConversion(tick)Not supported in bump mapping

UV ChooserTexSwitchInt(error)

Vector ProductTexVectorProduct(tick)Not supported in bump mapping

Transpose Matrix


Unpremultiply


Weighted Add Matrix




Footnotes


 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.