This page provides information about the supported .vrscene features exported from V-Ray for Maya.
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
UI | Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|---|
Standard Maya Lights | Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light | LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – | ||
Color | color | |||
Intensity | color | |||
Illuminates by Default | – | |||
Ambient Shade | LightAmbient/ambient_shade | |||
Emit Diffuse | affectDiffuse | |||
Emit Specular | affectSpecular | |||
Decay Rate: No Decay Linear Quadratic Cubic | decay=0 decay=1 decay=2 decay=3 | |||
Cone Angle | LightSpot/coneAngle | |||
Penumbra Angle | LightSpot/penumbraAngle | |||
Dropoff | LightSpot/dropOff | |||
Normalize | – | |||
Light Shape: Box Sphere Cylinder Cone | – – – – | |||
(Ambient Light only) | Shadow Color | shadowColor | ||
Use Ray Trace Shadows | shadows | |||
Shadow Radius | shadowRadius | |||
Shadow Rays | shadowSubdivs | |||
Ray Depth Limit | – | |||
(Directional Light only) | Use Depth Map Shadows | – | ||
Use Ray Trace Shadows | shadows | |||
Light Radius | shadowRadius | |||
Light Angle | shadowRadius | |||
Shadow Rays | shadowSubdivs | |||
Ray Depth Limit | – | |||
(Spot Light only) | Light Fog | – | ||
Fog Spread | – | |||
Fog Intensity | – | |||
Light Glow | – | |||
Intensity Curve | – | |||
Color Curves | – | |||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | |||
Use Decay Regions | useDecayRegions | |||
Start Distance1 | startDistance1 | |||
End Distance1 | endDistance1 | |||
Start Distance2 | startDistance2 | |||
End Distance2 | endDistance2 | |||
Start Distance3 | startDistance3 | |||
End Distance3 | endDistance3 |
UI | Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|---|
V-Ray Lights | V-Ray Dome Light | LightDome | ||
Enabled | enabled | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Dome Spherical | dome_spherical | |||
Dome Adaptive | dome_adaptive | |||
Use Dome Tex | use_dome_tex | |||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | |||
Dome Tex | dome_tex | |||
Dome Tex A | dome_tex/TexAColorOp/result_alpha | |||
Finite Dome | ||||
Finite Radius | ||||
Projection Height | ||||
Ground Blend | ||||
Invisible | invisible | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | ||||
Affect Alpha | affect_alpha | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | ||||
Light cut-off threshold | cutoffThreshold | |||
Texture resolution | tex_resolution | |||
Shadows | shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Terget radius | dome_targetRadius | |||
Emit distance | dome_emitRadius | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
V-Ray Rectangular Light | VRayLightRect | |||
Enabled | enabled | |||
Toggle Target | – | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Shape Type: Rectangle Disc | is_disk=0 is_disk=1 | |||
U size | u_size | |||
V size | v_size | |||
Directional | directional | |||
Directional Preview Length | – | |||
Directional Preview: Selected Always Never | – – – | |||
Use Rect Tex | use_rect_tex | |||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | |||
Rect Tex | rect_tex | |||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | |||
Texture resolution | tex_resolution | |||
Show in viewport: Disabled Texture only Texture*Intensity | – – – | |||
| ||||
Double Sided | doubleSided | |||
Invisible | invisible | |||
Occlude Other Lights | ||||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | ||||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | affectSpecular | |||
Atmospherics contribution | ||||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Near decay on | ||||
Near decay start | ||||
Near decay end | ||||
Far decay on | ||||
Far decay start | ||||
Far decay end | ||||
Shadows | shadows | |||
Shadows bias | shadowBias | |||
Shadows color | shadowColor | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Locator scale | – | |||
V-Ray Sphere Light | VRayLightSphere | |||
Enabled | enabled | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Radius | u_size | |||
Sphere segments | sphere_segments | |||
Invisible | invisible | |||
Occlude Other Lights | ||||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | ||||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | ||||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Shadows | shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Near decay on | ||||
Near decay start | ||||
Near decay end | ||||
Far decay on | ||||
Far decay start | ||||
Far decay end | ||||
Locator scale | – | |||
V-Ray IES Light | LightIES | |||
Enabled | enable | |||
Toggle Target | – | |||
IES File Name | ies_file | |||
Color Mode: Color Temperature | – – | |||
Lights Color | color | |||
Temperature | color | |||
Filter color | filter_color | |||
Intensity | power | |||
Shadows | shadows | |||
Soft Shadows | soft_shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Atmospherics | ||||
Area Specular | area_speculars | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | ||||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Near decay on | ||||
Near decay start | ||||
Near decay end | ||||
Far decay on | ||||
Far decay start | ||||
Far decay end | ||||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Local scale | – | |||
Light Shape | ies_light_shape | |||
Width | ies_light_width | |||
Length | ies_light_length | |||
Height | ies_light_height | |||
Diameter | ies_light_diameter | |||
V-Ray Mesh Light | VRayLightMesh | |||
Enabled | enable | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Use Texture | use_tex | |||
Texture | tex | |||
Texture Alpha | tex/TexAColorOp/result_alpha | |||
Cache Texture | cache_tex | |||
Double Sided | doubleSided | |||
Invisible | invisible | |||
Occlude Other Lights | ||||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | ||||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | ||||
Light cut-off threshold | causticSubdivs | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Texture Resolution | tex_resolution | |||
Shadows | shadows | |||
Shadows bias | shadowBias | |||
Shadows color | shadowColor | |||
Near decay on | ||||
Near decay start | ||||
Near decay end | ||||
Far decay on | ||||
Far decay start | ||||
Far decay end | ||||
Causics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
V-Ray Sun | SunLight | |||
Enabled | enable | |||
Intensity multiplier | intensity_multiplier | |||
Turbidity | turbidity | |||
Ozone | ozone | |||
Size multiplier | size_multiplier | |||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved | sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 | |||
Horiz Illumination | horiz_illum | |||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 | |||
Filter Color | filter_color | |||
Ground Albedo | ground_albedo | |||
Blend Angle | blend_angle | |||
Horizon Offset | horizon_offset | |||
Shadows | shadows | |||
Cast shadows from environment | – | |||
Shadows bias | shadowBias | |||
Shadow Color | shadowColor | |||
Invisible | invisible | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Photon radius | photon_radius | |||
Caustics subdivs | causticSubdivs | |||
Caustics multilpier | causticMult | |||
Clouds On | ||||
Ground Shadows | ||||
Density | ||||
Density Multiplier | ||||
Variety | ||||
Seed | ||||
Cirrus Amount | ||||
Longitude Offset (m) | ||||
Longitude Offset (m) | ||||
Height (m) | ||||
Thickness (m) | ||||
Longitude Phase (%) | ||||
Latitude Phase (%) | ||||
Enable Contrails | ||||
Number of Contrails | ||||
Contrails Strength | ||||
Contrails Distortion | ||||
Contrails Offset Long. (m) | ||||
Contrails Offset Lat. (m) | ||||
Contrails Time |
UI | Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|---|
Maya Camera | Camera | RenderView | ||
Controls: Camera Camera and Aim Camera, Aim and Up | – – – | |||
Angle of View | fov | |||
Focal Length | mayaFocalLength | |||
Camera Scale | zoom | |||
Auto Render Clip Plane | – | |||
Near Clip Plane | RenderView/clipping_near | |||
Far Clip Plane | RenderView/clipping_far | |||
Film Gate: | – | |||
Camera Aperture (inch) | mayaApperture | |||
Camera Aperture (mm) | – | |||
Film Aspect Ratio | – | |||
Lens Squeeze Ratio | – | |||
Fit Resolution Gate: Fill Horizontal Vertical Overscan | – – – – | |||
Film Fit Offset | – | |||
Film Offset | – | |||
Shake Enabled | – | |||
Shake | – | |||
Shake Overscan Enabled | – | |||
Shake Overscan | – | |||
Pre Scale | – | |||
Film Translate | – | |||
Film Roll Pivot | – | |||
Film Roll Value | – | |||
Film Roll Order: Rotate-Translate Translate-Rotate | – – | |||
Post Scale | – | |||
Depth of Field | – | |||
Focus Distance | – | |||
F Stop | – | |||
Focus Region Scale | – | |||
Background Color | ||||
Image Plane | ||||
Shutter Angle | – | |||
Orthographic | orthographic | |||
Orthographic Width | orthographicWidth | |||
V-Ray Physical Camera | Physical Camera | CameraPhysical | ||
Treat as VRay Physical camera | ||||
Type: Still camera Cinematic camera Video camera | type=0 type=1 type=2 | |||
Film gate (in mm) | film_width | |||
Focal length (in mm) | focal_length | |||
Specify FOV: Off Specify From Maya camera | specify_fov=0 specify_fov=1 – | |||
FOV | fov | |||
Zoom factor | zoom_factor | |||
Distortion type: Quadratic Cubic Lens file Texture | distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 | |||
Distortion amount | distortion | |||
LENS File | lens_file | |||
Distortion map | distortion_tex | |||
F-number | f_number | |||
Horizontal lens shift | horizontal_shift | |||
Vertical lens shift | lens_shift | |||
Guess vertical lens shift | – | |||
Shutter speed | shutter_speed | |||
Shutter angle | shutter_angle | |||
Shutter offset | shutter_offset | |||
Latency | latency | |||
ISO | ISO | |||
Specify focus | specify_focus | |||
Focus distance | focus_distance | |||
Exposure color correction: No Exposure Physical Exposure Exposure Value | exposure=0 exposure=1 exposure=2 | |||
White balance | white_balance | |||
Exposure Value | exposure_value | |||
Enable vignetting effect | vignetting | |||
Vignetting amount | vignetting | |||
Enable Bokeh effects | blades_enable | |||
Number of blades | blades_num | |||
Blades rotation (in radians) | blades_rotation | |||
Center bias | center_bias | |||
Bokeh anisotropy | anisotropy | |||
Enable Depth of field | use_dof | |||
Enable Motion blur | use_moblur | |||
Aperture map | bmpaperture_tex | |||
Affect exposure | bmpaperture_affects_exposure | |||
Cat's eye bokeh | optical_vignetting | |||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left | rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 | |||
Rolling shutter duration | rolling_shutter_duration | |||
Camera shader texture |
Native Name | V-Ray Plugin Name | Support |
Chaos Scatter | GeomScatter | |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |
V-Ray Decal | VRayDecal | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
V-Ray Instancer | Instancer | |
V-Ray MetaBall | – | |
V-Ray NURBSTessellation | ||
V-Ray ObjectProperties | ||
V-Ray PerfectSphere | - | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Renderable Curve | ||
V-Ray Scene | VRayScene | |
V-Ray VolumeGrid | PhxShaderSimVol |
Native Name | V-Ray Plugin Name | Support |
---|---|---|
VRayEnvironmentFog |
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1 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.