Page History
This page provides information about the Noise (Simplex) texture in V-Ray for Blender.
Overview
UI Path
...
The Noise Simplex texture creates a Simplex procedural noise. Simplex noise is a method developed by Ken Perlin as a more efficient alternative to Perlin Noise. One of the main advantages of Simplex Noise over Perlin Noise is its scalability to higher dimensions while retaining speed and quality. See the Reference section for the full paper on Simplex Noise.
UI Path
...
||Node Editor|| > Add > Textures > Noise (Simplex)
Node
...
...
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Parameters
...
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Reference
...
[*] Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.). (pdf)