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VRayMtlWrapper
that the base material is still used for things like GI, caustics, reflections etc. Alpha contribution – Determines the appearance of the object in the alpha … surface. A value of 0.0 makes the shadows completely invisible, while a value of 1.0 show the full shadows. Reflection Amount – Shows the reflections from the baseThin Film Shader
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962 The shader can be used in the reflection color slot of a VRayMtl material … of. ninternal - refractive index of the medium below the thin film. Shader code Here is the shader code: /* Amplitude reflection coefficient (s-polarizedSphere or Point Light | VRayLightSphere
in scene units. Sphere segments – Controls the quality of the light object when it is visible either directly or in reflections. A bigger number makes the sphere … seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and AffectVRayLightMtl
is the default VRayLightMtl. The exterior cube and ground plane have the default VRayMtl with Reflection. The rest of the scene is shaded with a basic diffuse VRayMtl … Exposure: off GI: off The image is dark except the inner cube (self-illuminated) and faint reflection on the ground. Notice there is no GI and no lights at all, soV-Ray Toon
completely. Visible in Reflection/Refraction – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times. Trace Bias – Depending on the scale of your scene, this determines the ray bias when the outlines are traced in reflections/refractions. Distortion TextureMax Spot Light Details
controls the light's contribution to specular reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting … enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light in the specularMax Direct Light Details
reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When … in the specular reflections. When disabled, the particular light is rendered as a point light in the specular reflectionsMax Point Light Details
of the materials. The value controls the light's contribution to specular reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced … . Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point lightV-Ray Sky
. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Sky Model – Determines the procedural … the visible size of the sun. This affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadowsV-Ray Light Rig Simple
This page provides information about the Light Rig Simple in V-Ray for Grasshopper. Overview This rig consists of a Directional light, Reflection … background color is used. Reflect Env. On (Boolean) – Enables a default reflection environment texture. When disabled a black environment color is used. GI Env