Search

Search

Help

Page 57 of 112. Showing 1,118 results (0.012 seconds)

  1. VRayMtlWrapper

    that the base material is still used for things like GI, caustics, reflections etc. Alpha contribution – Determines the appearance of the object in the alpha … surface. A value of 0.0 makes the shadows completely invisible, while a value of 1.0 show the full shadows. Reflection Amount – Shows the reflections from the base
    V-Ray for MayaOct 12, 2023
  2. Thin Film Shader

    http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962 The shader can be used in the reflection color slot of a VRayMtl material … of. ninternal - refractive index of the medium below the thin film. Shader code Here is the shader code: /* Amplitude reflection coefficient (s-polarized
    OSL ShadersOct 12, 2021
  3. Sphere or Point Light | VRayLightSphere

    in scene units. Sphere segments – Controls the quality of the light object when it is visible either directly or in reflections. A bigger number makes the sphere … seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and Affect
    V-Ray for NukeFeb 14, 2019
  4. VRayLightMtl

    is the default VRayLightMtl. The exterior cube and ground plane have the default VRayMtl with Reflection. The rest of the scene is shaded with a basic diffuse VRayMtl … Exposure: off GI: off The image is dark except the inner cube (self-illuminated) and faint reflection on the ground. Notice there is no GI and no lights at all, so
    V-Ray for MayaMar 14, 2022
  5. V-Ray Toon

    completely. Visible in Reflection/Refraction – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times. Trace Bias – Depending on the scale of your scene, this determines the ray bias when the outlines are traced in reflections/refractions. Distortion Texture
    V-Ray for Cinema 4DMar 06, 2024
  6. Max Spot Light Details

    controls the light's contribution to specular reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting … enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light in the specular
    Chaos VantageMar 27, 2024
  7. Max Direct Light Details

    reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When … in the specular reflections. When disabled, the particular light is rendered as a point light in the specular reflections
    Chaos VantageMar 27, 2024
  8. Max Point Light Details

    of the materials. The value controls the light's contribution to specular reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced … . Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light
    Chaos VantageMar 27, 2024
  9. V-Ray Sky

    . The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Sky Model – Determines the procedural … the visible size of the sun. This affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows
    V-Ray for HoudiniMar 11, 2024
  10. V-Ray Light Rig Simple

    This page provides information about the Light Rig Simple in V-Ray for Grasshopper. Overview This rig consists of a Directional light, Reflection … background color is used.  Reflect Env. On (Boolean) – Enables a default reflection environment texture. When disabled a black environment color is used.  GI Env
    V-Ray for RhinoSep 20, 2023