Table of Contents

This page provides details on the V-Ray Toolbar.



Overview


V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. To access the V-Ray Toolbar, the current renderer must be set to V-Ray (Render menu > Current Renderer > V-Ray for Rhino). Some toolbar buttons perform different actions when clicked with the right mouse button.








||Tools|| > Options > Toolbars > VRayForRhino 






||Options|| > Show Toolbar > VRayForRhino 





Toolbar Functions


The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, will prompt you to set the renderer to V-Ray. When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar, the icon background changes color. The render buttons can be clicked again to stop the rendering process.


ButtonDescription

Shows the Asset Editor window.

Shows the Chaos Cosmos window.


Starts or stops a non-Interactive render.

Left-click: Renders the current view with the V-Ray production renderer.

Right-click: Allows the user to specify a section of the current view to render with the V-Ray production renderer.

Starts or stops an Interactive Render.

Starts V-Ray Vision.

Starts a Render on the Cloud.

Starts or stops a Batch Render. This iterates through all scenes of the Rhino project and renders them one by one.

Shows the V-Ray Frame Buffer (VFB)

Starts V-Ray Light Gen.

Activates the Rectangle Light tool. Specify three points in the viewport to define the rectangle and create the light.

Activates the Sphere Light tool. Click in the viewport to define the sphere and create the light.

Activates the Spotlight tool. Click and select a point in a viewport to create the light.

Activates the IES Light tool. Click and drag in a viewport to create the light.

Activates the Omni Light tool. Click in a viewport to create the light.


Activates the Dome Light tool. Click in a viewport to create the light.

Left-click: Creates a Dome Light at a specified point.

Right-click: Creates a spherical Dome Light. Rhino will then prompt the user to specify a dome light texture.


Creates or removes a Mesh Light.

Left-click: Creates a Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.

Right-click: Removes a Mesh Light from a specified mesh. Click a Mesh Light in the viewport to turn it back to a regular mesh.

Creates a V-Ray Sun. Launches a Sun Angle Calculator, then allows the user to specify the sun position.

Creates a Directional Light. Click in the viewport to define the light direction.

Creates an Infinite Plane object. Click in a viewport to create the object.

Exports the selection as a .vrmesh file. Optionally, replaces the selection with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object in the scene.

Creates a V-Ray Fur Object. Specify an object in the viewport that the fur is applied to.

Creates a Clipper Plane. Converts the selection into a V-Ray Mesh Clipper object.

Adds V-Ray Displacement to selection.

Left-click: Makes Scatter host from the selection

Right-click: Removes the Scatter host properties from the selection

Creates V-Ray Decal that projects one material on top of another.

Adds V-Ray Enmesh to the selected Group or Component.

Left-click: Edits selected V-Ray asset.

Right-click: Creates a V-Ray Material from a selected object's Rhino material.

Modifies the Camera Vertical Tilt. Not usable in any default orthogonal view.

Sets camera focus distance based on a point in the model.

Locks camera position and orientation during Interactive Rendering.

Starts Chaos Vantage.