Texture Utilities List
- Blend
- Blend Bump Normal
- Clamp
- Color and Alpha
- Color Channel Tex
- Color Condition
- Color Constant
- Color Correct
- Color Correct 2
- Color Correction
- Color Logic
- Color Mask
- Color Operations
- Color Texture To Mono
- Color To Float
- Combine Color
- Combine Color Light Mtl
- Combine Float
- Comp Max
- Composite
- Condition
- Condition From Texture
- Float 3 to AColor
- Float Operations
- Float To Color
- FloatToTex
- Int To Float
- Invert
- Invert Float
- Max Gamma
- Mix
- Normal Map Flip
- Output Tex
- Particle Tex
- Plus Minus Average
- RGB Multiply Max
- RGB To HSV
- Range
- Remap
- Remap Float
- Switch
- Switch Float
- Switch Int
- Switch Matrix
- Switch Transform
- Temperature To Color
- Transform To Tex
- UVW Gen To Texture
- Vector Product
- Vector To Color
- Vector To Texture
Common Properties
The textures in this section offer a wide variety of utility functions and are designed to be used with V-Ray for Blender.
All V-Ray textures are accessible through the Node Editor by adding the corresponding texture as a node. Textures' options can be changed from two places - the node and the properties listed under the main material parameters: