This page provides information about the Max Gamma utility texture in V-Ray for Blender.
Overview
The Max Gamma utility applies gamma to a texture.
UI Path
||Node Editor|| > Add > Utility Textures > Max Gamma
Node
Input – The input texture.
Parameters
Color Space – Specifies the color space.
sRGB
Inverse gamma
Linear
Gamma – Specifies the gamma value of the texture.
Multiplier – Specifies a multiplier value for the texture.