Table of Contents

This page provides information about the Max Gamma utility texture in V-Ray for Blender.

 

Overview


 

The Max Gamma utility applies gamma to a texture. 

 

UI Path


 

||Node Editor|| > Add > Utility Textures > Max Gamma

 

Node


 

Input – The input texture.

 

 

 

Parameters


 

Color Space – Specifies the color space.

sRGB
Inverse gamma
Linear

Gamma – Specifies the gamma value of the texture.

Multiplier – Specifies a multiplier value for the texture.