Table of Contents

This page provides information about the Blend Bump Normal utility texture in V-Ray for Blender.

 

Overview


The V-Ray Blend Normal Maps is an utility texture that blends two normal or bump maps and produces an accurate result. The example shown here blends two normals maps, one from a floor board texture and the other from a wrinkled textile texture.

UI Path


 

||Node Editor|| > Add > Utility Textures > Blend Bump Normal

 

Node


 

Normal Map1 – A slot to connect the first normal map.

Normal Map Weight1 – Controls how much the final result depends on the first normal map.

Normal Map2 – A slot to connect the second normal map.

Normal Map Weight 2 – Controls how much the final result depends on the second normal map.

Bump Map1 – A slot to connect the first Bump map.

Bump Map Weight1 – Controls how much the final result depends on the first Bump map.

Bump Map2 – A slot to connect the second Bump map.

Bump Map Weight2 – Controls how much the final result depends on the second Bump map.

 

 

 

Parameters


 

Sharpen – When enabled, a filter is applied to sharpen the final result.