Table of Contents

This page provides information about the Noise (Maya) texture in V-Ray for Blender. 

 

Overview


The Noise (Maya) node is a V-Ray implementation of a texture similar to the standard Autodesk Maya's Noise map.

 

UI Path


||Node Editor|| > Add > Textures > Noise (Maya)

 

Node


Color1 Tex – Specifies the first color texture.

Color2 Tex – Specifies the second color texture.

Amplitude – Controls the amount of distortion in the noise. A value of 0 make these a straight line.

Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise. A value of 0 makes only the first noise level affect the result, and a value of 1 makes all noise levels affect the result with the same weight.

Threshold – Threshold value for the noise.

Frequency – Controls the the amount of Noise generated. Higher values create smaller, finer noise.

Frequency Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise. A value of 0 makes only the first noise level affect the result, and a value of 1 makes all noise levels affect the result with the same weight.

Density – Controls how closely packed the noise spots are.

Spottiness – Controls how circular the noise is. Lower values make the noise patches more circular, and higher values make them less circular.

Size Rand – Controls the randomization of the noise size when the Billow type is used.

Randomness – Varies the distribution of the noise on the texture. Lower values show more noise, higher values make it more sparse.

Implode – Controls the amount of implode performed on the UVW coordinates.

Implode Center – Specifies the center of the implode effect.

Scale – Controls the translation for the noise UVW coordinates.

Origin – Controls the scale for the noise UVW coordinates.

 

 

 

 

Parameters


Alpha From Intensity – Specifies where to take the alpha from.

Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. 
Color intensity/luminance – Renders the back side of polygons as invisible for the camera. 
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.

Color1 – Controls the first of the two colors used by the Noise procedural.

Color1 Tex Mult – Multiplier for the first color.

Color2 – Controls the second of the two colors used by the Noise procedural.

Color2 Tex Mult – Multiplier for the second color.

Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:

3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Depth Max –

Dimensions –

Falloff –

H – Specifies the height of the texture sector.

Inflection – Enables and disables the inflection effect.

InvertWhen enabled inverts the colors in final result.

Invert Alpha Inverts the alpha channel if Invert is also enabled.

Jitter – The amount of random placement variation.

Noise Type – Determines the noise type.

Wispy
Wave
Billow
Perlin Noise

Num Waves –Specifies the number of waves, if the Noise Type is set to Waves.

Placement Type – Select how to place the texture.

Full
Crop
Place

Tile U/V – Tiles the texture in the U and V direction. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. 

Time – Specifies the time of the noise. This acts as a third or fourth dimension to the noise generating function.

U – U coordinate of the texture sector. 

UV noise phase – Specifies the UV noise phase. 

Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored.

UV Noise amount – Specifies the UV noise amount.

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.

UV noise levels – Specifies the UV noise iterations. 

UV noise on – Enables the noise.  

UV noise size – Specifies the UV noise size.  

V/W – Specifies the V/W coordinate of the texture sector.  

Wrap – Enables the wrapping of the texture.