Alpha From Intensity – Specifies where to take the alpha from. Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays. Color1 – Controls the first of the two colors used by the Noise procedural. Color1 Tex Mult – Multiplier for the first color. Color2 – Controls the second of the two colors used by the Noise procedural. Color2 Tex Mult – Multiplier for the second color. Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Depth Max – Dimensions – Falloff – H – Specifies the height of the texture sector. Inflection – Enables and disables the inflection effect. Invert – When enabled inverts the colors in final result. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Jitter – The amount of random placement variation. Noise Type – Determines the noise type. Wispy Wave Billow Perlin Noise Num Waves –Specifies the number of waves, if the Noise Type is set to Waves. Placement Type – Select how to place the texture. Full Crop Place Tile U/V – Tiles the texture in the U and V direction. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. Time – Specifies the time of the noise. This acts as a third or fourth dimension to the noise generating function. U – U coordinate of the texture sector. UV noise phase – Specifies the UV noise phase. Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored. UV Noise amount – Specifies the UV noise amount. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. UV noise levels – Specifies the UV noise iterations. UV noise on – Enables the noise. UV noise size – Specifies the UV noise size. V/W – Specifies the V/W coordinate of the texture sector. Wrap – Enables the wrapping of the texture. |