This page lists all processes that create and destroy the different FLIP liquid particle types, including conversions between particle types.

 

 

Liquid


Simulated whenSimulator Output rollout Liquid Grid/Particles enabled.

Birth:

Life:

Death:

 

Foam


Simulated when: Simulator Output rollout Foam Particles enabled + Simulator Foam rollout enabled.

Birth:

Death:

 

Splash


Simulated whenSimulator Output rollout Splash Particles enabled + Simulator Splash rollout enabled.

Birth:

Life:

Death:

 

Mist


Simulated whenSimulator Output rollout Mist Particles enabled + Simulator Splash rollout enabled + Simulator Splash rollout Splash to Mist > 0.

Birth:

Death:

 

WetMap


Simulated when: Simulator Output rollout WetMap Particles enabled + Simulator Dynamics rollout Wetting enabled.

Birth:

Death: