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Table of Contents

This page contains information about Chaos Phoenix textures.

Overview


Phoenix provides several textures for use in simulations and rendering.

 

Grid Textures


Grid textures rely on the grid to generate a texture.

  • Grid Texture - Generates a procedural texture from a Simulator Grid for use in shading the simulation.
  • Grid Texture 2D - A simplified version of the Grid Texture.

 

Water Textures


Water textures are used with water effects to make them look more realistic.

  • Ocean Texture - A realistic, non-cyclic procedural texture for representing an ocean surface.
  • Foam Texture - Used with the Ocean Texture to create the effect of foam on cresting waves.

You can also use a Particle Shader to shade foam.

 

Particle Texture


Phoenix can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces.

  • Particle Texture - A texture generated from a particle system by blending between sub-maps connected to each particle.