This page contains information about Chaos Phoenix textures.

Overview


Phoenix provides several textures for use in simulations and rendering.

 

Grid Textures


Grid textures rely on the grid to generate a texture.

  • Grid Texture - Generates a procedural texture from a Simulator Grid for use in shading the simulation.
  • Grid Texture 2D - A simplified version of the Grid Texture.

 

Water Textures


Water textures are used with water effects to make them look more realistic.

  • Ocean Texture - A realistic, non-cyclic procedural texture for representing an ocean surface.
  • Foam Texture - Used with the Ocean Texture to create the effect of foam on cresting waves.

You can also use a Particle Shader to shade foam.

 

Particle Texture


Phoenix can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces.

  • Particle Texture - A texture generated from a particle system by blending between sub-maps connected to each particle.