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Table of Contents

This page provides general information and links about the V-Ray Volumetric Grid.

 

Overview


The V-Ray Volumetric Grid allows you to load, shade and render grid-based simulation cache files, as opposed to the Environment Fog,  which is a general purpose volumetric shader and requires no files on disk.

In addition to volumetric rendering, the V-Ray Volume Grid also supports Isosurface rendering and meshing.

Currently, the following file formats are supported:

  • OpenVDB  (.vdb) - Supported by Houdini® and RealFlow®
  • Field3D  (.f3d) - Supported by FumeFX® and Maya® (using 3rd party plugins)
  • PhoenixFD (.aur) - Phoenix FD® native volume format

For a list of supported Render Elements, please check the V-Ray Render Elements Support page.

You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray.

UI Path: ||V-Ray menu|| > Volumetrics > V-Ray Volume Grid

|| V-Ray menu || > Volumetrics > V-Ray VolumeGrid

 

 

Extra Tips


The following page contains extra tips for using the V-Ray Volume Grid:

  • Volumetric Grid Tips is an information page containing distributed rendering and FumeFX render settings tips.

 

 

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