© Bertrand Benoit

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This page provides a brief look at what V-Ray for Unreal can provide to its users.

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Ease of Use

  • Simple and easy to use Toolbar and User Interface

Powerful Rendering engine

  • Powerful production renderer
  • Fast Interactive engine which can utilize either CPU or GPU
  • Advanced post-processing built into the frame buffer (render window)
  • V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including GPUs and CPUs with Hybrid Rendering

Camera

  • Supports Unreal Cameras
  • V-Ray Camera Blueprint supporting 3DS Max and V-Ray exposure

Lighting

  • Support for Unreal lights;
  • Support for V-Ray Lights via Blueprints - V-Ray Sun and Sky, V-Ray Light Dome, V-Ray Light Rectangle;
  • Support for image-based lighting.

Materials

  • V-Ray Material Instance asset;
  • Support for complex materials from vrscene with “Render material from .vrscene” Feature and External Material Libraries.

Miscellaneous

  • VR Teleport Blueprint for setting VR experince

V-Ray Proxies

  • Initial support for V-Ray proxies