© Bertrand Benoit

Table of Contents

This page provides a brief look at what V-Ray for Unreal can provide to its users.



Ease of Use

  • Simple and easy to use Toolbar and User Interface.

Powerful Rendering engine

  • Fast Interactive engine which can utilize CPU and GPU.
  • Advanced post-processing built into the frame buffer (render window).
  • V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including GPUs and CPUs with V-Ray Hybrid Rendering.
  • Support for Unreal's tone mapper and PostProcess effects

Chaos Cloud

  • Render your images, sequence animation or light baking in the cloud with Chaos Cloud

Camera

  • Supports Unreal Cameras.
  • V-Ray Camera Blueprint supporting 3DS Max and V-Ray exposure.

Light Bake

  • Support for baking light maps with V-Ray Bake.
  • Support for exporting and importing lightmaps.
  • Support for exporting and importing lightmap atlasses and rendering them outside of Unreal.

Lighting

  • Support for Unreal lights.
  • Support for V-Ray Lights via Blueprints - V-Ray Sun and Sky, V-Ray Light Dome, V-Ray Light Rectangle.
  • Support for image-based lighting.

Materials

  • V-Ray Material Instance asset.
  • Support for complex materials from vrscene with “Render material from .vrscene” Feature and External Material Libraries.
  • Support for Unreal native materials.

Miscellaneous

  • VRay Teleport Blueprint for setting VR experience.
  • Package a project/app with assets and baked lighting created by V-Ray
  • V-Ray for Unreal update notifier

V-Ray Proxies

  • Support for V-Ray proxies with import as Full mesh or Preview mesh
  • Support for Unreal's Foliage tool