This page provides information on Cameras and Camera Settings in V-Ray for Unreal.
Section Contents
Page Contents
Overview
V-Ray for Unreal works with standard Unreal cameras and Viewports. However, you you will not have exposure control of your camera. To use exposure control and other real-world camera settings you have to use the VRayPhysicalCamera Blueprint Actor.
In order to have full visual parity between viewport and render you have to disable some of the Unreal posprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Depth of Field, Postprocess Material and Vignetting. From Show > Lighting Component uncheck Ambient Occlusion.
VRayPhysicalCamera Blueprint
Since the VRayPhysicalCamera is based on the Unreal Camera all features are accessible but only some are supported in the current version. The VRayPhysicalCamera Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
Camera Settings
- Current Camera Settings
- Filmback Settings
- Sensor Width -
- Sensor Height -
- Focus Settings
- Focus Method -
- Manual Focus Distance -
- Current Focal Length -
- Filmback Settings
V-Ray for Unreal works with standard Unreal cameras and Viewports. However, you you will not have exposure control of your camera. To use exposure control and other real-world camera settings you have to use the V-Ray Camera Blueprint Actor.