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This page provides information on Cameras and Camera Settings in V-Ray for Unreal.

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Overview


The Camera Settings window can be accessed through the Exposure settings button on the V-Ray for Revit Ribbon.

 

 




 

UI Path: ||Ribbon|| > V-Ray tab > Camera panel

 

 

 

Camera Settings


 

 

 

Camera Mode – Specifies the type of camera to use for rendering. The cameras in V-Ray generally define the rays that are cast into the scene, which essentially is how the scene is projected onto the screen. V-Ray supports several camera types:

Standard Camera – A traditional pinhole camera.
Stereoscopic Camera – Creates two virtual cameras based on the current camera, one for each in a pair of stereoscopic images.
VR Camera (Cubic 6:1)Six standard cameras are placed on the sides of a box for generating cubic VR output.
VR Stereo Camera (Cube 12:1) – Twelve standard cameras are arranged to generate stereoscopic VR output. Half of the cameras generate the left cubic output, and the other half generates the right cubic output.

 

Exposure Settings


Exposure (EV) – Controls the render brightness in exposure value (EV) units. EV ranges correspond to the following lighting environments:

EV RangeEnvironment
25.0 to 14.0Bright Sunshine
14.0 to 12.0Sunshine
12.0 to 10.0Overcast Sky
10.0 to 5.0Bright Interior
5.0 to 0.0Floodlit Building
0.0 to -3.0Dim Ambient Light
-3.0 to -6.0Night - Full Moon
-6.0 to -15.0Night - Starlight


White Balance (K) – Specifies the color temperature in degrees Kelvin that appear white in the render. The following temperature ranges correspond to the following lighting environments.

Temperature RangeEnvironment
2000Candle Flame
2000 to 3250Incandescent Lighting
3250 to 4250Halogen Lighting
4250 to 5050Fluorescent Lighting
5050 to 6550Average Daylight
6550 to 10000Daylight

 

Effects


This rollout is only accessible when the Camera Mode is set to Standard Camera.

Defocus – Controls the strength of the defocus (bokeh) effect. Objects farther away from the Focus Distance will appear blurry.

Focus Distance – Specifies the distance from the camera that objects will be in sharp focus. Note that Focus Distance is synchronized with Revit's project units. 

Optical Vignetting – Controls the strength of the vignetting effect which gradually darkens the edges of the render.

 

Defocus and Focus Distance are in a relation. The Defocus (bokeh) effect will be applied correctly after the user has set up the Focus Distance
To define the Focus Distance, open any floor plan view in Revit and measure the distance from the Current View camera to the object/s that you want to appear in sharp focus.