This page provides a brief look at what V-Ray for Unreal can provide to its users.
Ease of Use
Simple and easy to use Toolbar and User Interface.
Powerful Rendering engine
- Fast Interactive engine which can utilize CPU and GPU.
- Advanced post-processing built into the frame buffer (render window).
- V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including GPUs and CPUs with V-Ray Hybrid Rendering.
- Support for Unreal's tone mapper and PostProcess effects
Chaos Cloud
- Render your images, sequence animation or light baking in the cloud with Chaos Cloud
Camera
- Supports Unreal Cameras.
- V-Ray Camera Blueprint supporting 3DS Max and V-Ray exposure.
Light Bake
- Support for baking light maps with V-Ray Bake.
- Support for exporting and importing lightmaps.
- Support for exporting and importing lightmap atlasses and rendering them outside of Unreal.
Lighting
- Support for Unreal lights.
- Support for V-Ray Lights via Blueprints - V-Ray Sun and Sky, V-Ray Light Dome, V-Ray Light Rectangle.
- Support for image-based lighting.
Materials
- V-Ray Material Instance asset.
- Support for complex materials from vrscene with “Render material from .vrscene” Feature and External Material Libraries.
- Support for Unreal native materials.
Miscellaneous
- VRay Teleport Blueprint for setting VR experience.
- Package a project/app with assets and baked lighting created by V-Ray
- V-Ray for Unreal update notifier
V-Ray Proxies
- Support for V-Ray proxies with import as Full mesh or Preview mesh
- Support for Unreal's Foliage tool