Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.

 

Page Contents 

 

Overview


With the Multi Matte Render Element, only three colors are possible: red, green, and blue. In comparison, other matte render elements can include a multitude of colors to represent each material or object in a scene with a different color. With Multi Matte, a single R, G, or B channel can be used directly as a matte, eliminating the step of selecting the color in the compositing software. This ease of use makes Multi Matte a popular choice for compositors.

The Multi Matte Render Element includes anti-aliasing.

To represent all the objects or materials in a scene with just the available red, green, and blue colors, several Multi Matte Render Elements can be generated for a single rendering, each with different Object ID settings.

 

 

 


 

UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement > Type: Multi Matte


Properties


 

 

 

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Red object ID – Sets the ID used for the red channel.

Green object ID – Sets the ID used for the green channel.

Blue object ID – Sets the ID used for the blue channel.

Use material ID – When disabled, Multi Matte considers the Red object ID, Green object ID, and Blue object ID values to be the Object ID and renders the R, G, and B channels accordingly. When enabled, these values are considered to be the Material ID.

Affect Matte Objects – Determines whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled.