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This page provides information on the VRayMtlAssign utility.

 

Overview


VRayMtlAssign is an utility that allows the user to quickly assign V-Ray Materials to multiple objects. In order to use it, a VRayMtl must be in the scene, then select an object or a group of objects and create the node. The Assign existing material window will launch.

If you are assigning a material to multiple objects, make sure that you are not creating the node right over a geo node or it will not assign the corresponding material to all of the selected nodes.

 


 

UI Path: ||Toolbar|| > V-Ray menu icon > Utilities > VRayMtlAssign



 

Options


 

 

 

Break Mtl Connection – When enabled, existing connections will be broken before the new material assignments are made. When disabled, existing connections will remain the same.

VRay Mtl Browser – Allows the user the specify which VRayMtl will be applied to the selected object(s).