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VRayBump2Glossiness utility texture generates a reflection glossiness texture from a bump or a normal map. Use of this texture avoids the effect of overly shiny or too highlighted glossy parts of objects seen at a distance. With a reflection glossiness texture generated from bump/normal map, proper reflection glossiness is achieved at any distance, while detail is preserved. 

To achieve that, VRayBump2Glossiness takes a bump/normal map and mixes it with a (separate) reflection glossiness map or value, and the result output is fed to the shader.

Note that the Bump2Glossiness output is always reflection glossiness.

See the video for an example workflow.


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titleUI Path: ||Hypershade|| > Create panel > VRay section > Utilities > VRay Bump 2Glossiness

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