Bump Map Type - Defines the type of map and how its parameters are interpreted. See the Bump and Normal Mapping in V-Ray article for a detailed explanation on each map type and its typical usage. Normal map in tangent space - Uses a tangent normal map to determine the bump effect applied. Bump Map - Uses a bump map to determine the bump effect applied. Bump Map – Selects a texture for the bump or normal map. Bump Map only accepts a File (node) directly, without passing through color corrections or other nodes. |
Bump Mult – Multiplies the bump effect of the map. Base Glossiness – Specifies a reflection glossiness map to be mixed with the bump/normal map to produce the final reflection glossiness output. You can also use only a numerical value here. Use Roughness – This option controls how the Base glossiness map is interpreted. When Use roughness is selected, the Base Glossiness inverse value is used. |