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This page provides information on the Water Node in V-Ray for Blender.

 

Overview

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Parameters

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Water is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.

UI Path

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||Node Editor|| > Add > Textures > Water

 

Node

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 Uvwgen – Input for plugin.

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 Parameters

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Height Mult. - a  – A scale multiplier for the whole texture.

Choppy Mult. - a  – A multiplier for the choppiness of the waves. Higher values will produce sharper looking waves.

Wind Direction

 - specifies

 – Specifies the wind direction and thus the direction of the waves.

Wind Magnitude

 - specifies

 – Specifies the strength of the wind creating the waves. Higher values produce larger waves. 

Movement Rate

 - speeds

 – Speeds up or slows down the movement of the waves. This value has effect only in an animation. 

Seed

 - an

 – An integer used to set the starting point for the random generator. Different values produce different waves randomly. 

Resolution

 - specifies

 – Specifies the amount of detail in the generated map. 

Patch size

 - specifies

 – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.

Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. 

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