Height Mult. – A scale multiplier for the whole texture. Choppy Mult. – A multiplier for the choppiness of the waves. Higher values produce sharper looking waves. Wind Direction – Specifies the wind direction and thus the direction of the waves. Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves. Movement Rate – Speeds up or slows down the movement of the waves. This value has effect only in an animation. Seed – An integer used to set the starting point for the random generator. Different values produce different waves randomly. Resolution – Specifies the amount of detail in the generated map. Patch size – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic. Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. |