Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on the User Color Node in V-Ray for Blender.

Overview

...

width100%

Parameters

...

 

The User Color texture can be used to read User-Defined object properties from the currently shaded node and convert them to a color value. This allows you to use the same shading network on several different objects in the scene, but to control various aspects of the material through User-Defined properties.

UI Path

...

 

||Node Editor|| > Add > Textures > User Color

 

Node

...

Section
Column
width50%

Color A Color - a color or texture that is returned if the specified user property cannot be found on the currently shaded object.

Attr. Name - a  – A string that specifies the name of the User-Defined property.

Default Value - a  – A value that is returned if the the specified user property cannot be found on the currently shaded object.

Column
width5%

 

Column
width45%

Image Added 


Parameters

...

 

Section
Column
width50%

Attribute Priority – Specifies which attribute will have the higher priority:

Map Channel
User Attribute

User Attribute – Specifies the name of the user attribute that is looked up and returned from this shading node.

Column
width5%

 

Column
width45%

 Image Added