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This page provides information on the Edges Node in V-Ray for Blender.

Overview

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Parameters

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Edges is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it is a texture, is allows you to create some interesting effects that are not possible with the standard

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Blender materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

UI Path

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||Node Editor|| > Add > Textures > Edges

 

Node

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Edges Tex - the  – The color of the edges.

Bg Tex - the  – The color of the faces

Width - this determines the thickness of the edge lines:

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Width – Specifies the width of the edges in pixels.

World Width – Specifies the width of the edges in world units.

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Parameters

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Width type – Determines how the width is measured

Pixels
World units

Show hidden edges – When enabled, this renders Show Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be are rendered.

Show Subtriangles - enable sub-triangles – Enable this option to see edges generated by  by displacement mapping or render time subdivision.

Raytraced – When enabled, raytracing is used to compute the rounded corners.

Mode – Specifies the types of corners to which rounded edges are applied.

Convex and Concave – The effect is applied to both convex and concave edges.
Convex only – The effect is applied only to convex edges.
Concave only – The effect is applied only to concave edges.

Consider same object only – When enabled, rounded corners are produced only along edges that belong to the same object to which the map is applied. When disabled, rounded corners are produced along edges formed when the object intersects other objects in the scene.

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width45%

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