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This page provides information about the supported .vrscene features exported from V-Ray for Maya.
UI Text Box | ||
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Chaos Chaos Vantage has better support for .vrscene files exported from V-Ray Next, and later. It is recommend to use the latest officially released V-Ray 5 version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | ||
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Standard Maya Lights | Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light |
LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – |
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Color | color | ||||
Intensity | color | ||||
Illuminates by Default | – | ||||
Ambient Shade | LightAmbient/ambient_shade | ||||
Emit Diffuse | affectDiffuse | ||||
Emit Specular | affectSpecular | ||||
Decay Rate: No Decay Linear Quadratic Cubic |
decay=0 decay=1 decay=2 decay=3 | ||||
Cone Angle | LightSpot/coneAngle | ||||
Penumbra Angle | LightSpot/penumbraAngle | ||||
Dropoff | LightSpot/dropOff | ||||
Normalize | – | ||||
Light Shape: Box Sphere Cylinder Cone |
– – – – | ||||
(Ambient Light only) | Shadow Color | shadowColor | |||
Use Ray Trace Shadows | shadows | ||||
Shadow Radius | shadowRadius | ||||
Shadow Rays | shadowSubdivs | ||||
Ray Depth Limit | – | ||||
(Directional Light only) | Use Depth Map Shadows | – | |||
Use Ray Trace Shadows | shadows | ||||
Light Radius | shadowRadius | ||||
Light Angle | shadowRadius | ||||
Shadow Rays | shadowSubdivs | ||||
Ray Depth Limit | – | ||||
(Spot Light only) | Light Fog | – | |||
Fog Spread | – | ||||
Fog Intensity | – | ||||
Light Glow | – | ||||
Intensity Curve | – | ||||
Color Curves | – | ||||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | ||||
Use Decay Regions | useDecayRegions | ||||
Start Distance1 | startDistance1 | ||||
End Distance1 | endDistance1 | ||||
Start Distance2 | startDistance2 | ||||
End Distance2 | endDistance2 | ||||
Start Distance3 | startDistance3 | ||||
End Distance3 | endDistance3 |
UI | Native Name | V-Ray Plugin Name | Support | ||||
---|---|---|---|---|---|---|---|
V-Ray Lights | V-Ray Dome Light | LightDome | |||||
Enabled | enabled | ||||||
Color Mode: Color Temperature | – – |
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Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Dome Spherical | dome_spherical | ||||||
Dome Adaptive | dome_adaptive | ||||||
Use Dome Tex | use_dome_tex | ||||||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | ||||||
Dome Tex | dome_tex | ||||||
Dome Tex A | dome_tex/TexAColorOp/result_alpha | ||||||
Finite Dome | invisibleAffect | ||||||
DiffuseFinite Radius | affectDiffuse | Diffuse contribution | diffuse_contribution|||||
Projection Height | |||||||
Ground Blend | |||||||
Invisible | invisible | ||||||
Affect SpecularDiffuse | affectSpecularaffectDiffuse | ||||||
Affect Specular contribution | specular_contributionaffectSpecular | ||||||
Affect RreflectionsReflections | affectReflections | ||||||
Affect Atmospherics | |||||||
Affect Alpha | affect_alpha | ||||||
Diffuse contribution | diffuse_contribution | ||||||
Specular contribution | specular_contribution | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Texture resolution | tex_resolution | ||||||
Shadows | shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Terget radius | dome_targetRadius | ||||||
Emit distance | dome_emitRadius | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
V-Ray Rectangular Light | VRayLightRect | ||||||
Enabled | enabled | ||||||
Toggle Target | – | ||||||
Color Mode: Color Temperature | – – |
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Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | ||||||
Shape Type: Rectangle Disc |
is_disk=0 is_disk=1 | ||||||
U size | u_size | ||||||
V size | v_size | ||||||
Directional | directional | ||||||
Directional Preview Length | – | ||||||
Directional Preview: Selected Always Never |
– – – | ||||||
Use Rect Tex | use_rect_tex | ||||||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | ||||||
Rect Tex | rect_tex | ||||||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | ||||||
Texture resolution | tex_resolution | ||||||
Show in viewport: Disabled Texture only Texture*Intensity | – – – |
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Double Sided | doubleSided | ||||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | Diffuse contribution | diffuse_contribution | ||||
Affect SpecularReflections | affectSpecularaffectReflections | ||||||
Affect Atmospherics | |||||||
Diffuse Specular contribution | speculardiffuse_contribution | ||||||
Specular contributionAffect Reflections | affectSpecular | affectReflections | |||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Shadows | shadows | ||||||
Shadows bias | shadowBias | ||||||
Shadows color | shadowColor | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Locator scale | – | ||||||
V-Ray Sphere Light | VRayLightSphere | ||||||
Enabled | enabled | ||||||
Color Mode: Color Temperature |
– – | ||||||
Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 |
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Radius | u_size | ||||||
Sphere segments | sphere_segments | ||||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affct Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | ||||||
Affect Reflections | affectReflections | ||||||
Affect Atmospherics | |||||||
Diffuse contribution | diffuse_contribution | Affect Specular | affectSpecular | ||||
Specular contribution | specular_contribution | ||||||
Affect Reflections | affectReflections | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Shadows | shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Locator scale | – | ||||||
V-Ray IES Light | LightIES | ||||||
Enabled | enable | ||||||
Toggle Target | – | ||||||
IES File Name | ies_file | ||||||
Color Mode: Color Temperature | – – |
| |||||
Lights Color | color | ||||||
Temperature | color | ||||||
Filter color | filter_color | ||||||
Intensity | power | ||||||
Shadows | shadows | ||||||
Soft Shadows | soft_shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | Diffuse contribution | diffuse_contribution | ||||
Affect Atmospherics | |||||||
Area Specular | affectSpeculararea_speculars | ||||||
Specular Diffuse contribution | speculardiffuse_contribution | ||||||
Area Specular contribution | areaspecular_specularscontribution | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Local scale | – | ||||||
Light Shape | ies_light_shape | ||||||
Width | ies_light_width | ||||||
Length | ies_light_length | ||||||
Height | ies_light_height | ||||||
Diameter | ies_light_diameter | ||||||
V-Ray Mesh Light | VRayLightMesh | ||||||
Enabled | enable | ||||||
Color Mode: Color Temperature | – – | ||||||
Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 | ||||||
Use Texture | use_tex | ||||||
Texture | tex | ||||||
Texture Alpha | tex/TexAColorOp/result_alpha | ||||||
Cache Texture | cache_tex | ||||||
No Decay | noDecay | Double Sided | doubleSided | ||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | ||||||
Specular contribution | specular | Diffuse contribution | diffuse_contribution | ||||
Affect Reflections | affectReflections | ||||||
Affect SpecularAtmospherics | |||||||
Diffuse contribution | diffuse_contributionaffectSpecular | ||||||
Specular contribution | specular_contribution | Affect Reflections | affectReflections | ||||
Atmospherics contribution | |||||||
Light cut-off threshold | causticSubdivs | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Texture Resolution | tex_resolution | ||||||
Shadows | shadows | ||||||
Shadows bias | shadowBias | ||||||
Shadows color | shadowColor | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Causics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
V-Ray Sun | SunLight | ||||||
Enabled | enable | ||||||
Intensity multiplier | intensity_multiplier | ||||||
Turbidity | turbidity | ||||||
Ozone | ozone | ||||||
Size multiplier | size_multiplier | ||||||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 | ||||||
Horiz Illumination | horiz_illum | ||||||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 |
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Filter Color | filter_color | ||||||
Ground Albedo | ground_albedo | ||||||
Blend Angle | blend_angle | ||||||
Horizon Offset | horizon_offset | ||||||
Shadows | shadows | ||||||
Cast shadows from environment | – | ||||||
Shadows bias | shadowBias | ||||||
Shadow Color | shadowColor | ||||||
Invisible | invisible | ||||||
Affect Diffuse | affectDiffuse | ||||||
Diffuse contribution | diffuse_contribution | ||||||
Affect Specular | affectSpecular | ||||||
Specular contribution | specular_contribution | ||||||
Photon radius | photon_radius | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multilpier | causticMult |
Clouds On |
Ground Shadows | ||
Density | ||
Density Multiplier | ||
Variety | ||
Seed | ||
Cirrus Amount | ||
Longitude Offset (m) | ||
Longitude Offset (m) | ||
Height (m) | ||
Thickness (m) | ||
Longitude Phase (%) | ||
Latitude Phase (%) | ||
Enable Contrails | ||
Number of Contrails | ||
Contrails Strength | ||
Contrails Distortion | ||
Contrails Offset Long. (m) | ||
Contrails Offset Lat. (m) | ||
Contrails Time |
Camera
UI | Native Name | V-Ray Plugin Name | Support | |||||
---|---|---|---|---|---|---|---|---|
Maya Camera | Camera | Camera | RenderView | RenderView | ||||
Controls: Camera Camera and Aim Camera, Aim and Up |
– – – |
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Angle of View | fov | |||||||
Focal Length | mayaFocalLength | |||||||
Camera Scale | zoom | |||||||
Auto Render Clip Plane | – | |||||||
Near Clip Plane | RenderView/clipping_near | |||||||
Far Clip Plane | RenderView/clipping_far | |||||||
Film Gate: | – | |||||||
Camera Aperture (inch) | mayaApperture | |||||||
Camera Aperture (mm) | – | |||||||
Film Aspect Ratio | – | |||||||
Lens Squeeze Ratio | – | |||||||
Fit Resolution Gate: Fill Horizontal Vertical Overscan | – – – – | |||||||
Film Fit Offset | – | |||||||
Film Offset | – | |||||||
Shake Enabled | – | |||||||
Shake | – | |||||||
Shake Overscan Enabled | – | |||||||
Shake Overscan | – | |||||||
Pre Scale | – | |||||||
Film Translate | – | |||||||
Film Roll Pivot | – | |||||||
Film Roll Value | – | |||||||
Film Roll Order: Rotate-Translate Translate-Rotate |
– – | |||||||
Post Scale | – | |||||||
Depth of Field | – | |||||||
Focus Distance | – | |||||||
F Stop | – | |||||||
Focus Region Scale | – | |||||||
Background Color | ||||||||
Image Plane | ||||||||
Shutter Angle | – | |||||||
Orthographic | orthographic | |||||||
Orthographic Width | orthographicWidth | |||||||
V-Ray Physical Camera | Physical Camera | CameraPhysical | ||||||
Treat as VRay Physical camera | ||||||||
Type: Still camera Cinematic camera Video camera |
type=0 type=1 type=2 | |||||||
Film gate (in mm) | film_width | |||||||
Focal length (in mm) | focal_length | |||||||
Specify FOV: Off Specify From Maya camera | specify_fov=0 specify_fov=1 – |
| ||||||
FOV | fov | |||||||
Zoom factor | zoom_factor | |||||||
Distortion type: Quadratic Cubic Lens file Texture |
distortiondistortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 | |||||||
Distortion amount | distortion | |||||||
LENS File | lens_file | |||||||
Distortion map | distortion_tex | |||||||
F-number | f_number | |||||||
Horizontal lens shift | horizontal_shift | |||||||
Vertical lens shift | lens_shift | |||||||
Guess vertical lens shift | – | |||||||
Shutter speed | shutter_speed | |||||||
Shutter angle | shutter_angle | |||||||
Shutter offset | shutter_offset | |||||||
Latency | latency | |||||||
ISO | ISO | |||||||
Specify focus | specify_focus | |||||||
Focus distance | focus_distance | |||||||
Exposure color correction: No Exposure Physical Exposure Exposure Value |
exposure=0 exposure=1 exposure=2 |
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White balance | white_balance | |||||||
Exposure Value | exposure_value | |||||||
Enable vignetting effect | vignetting | |||||||
Vignetting amount | vignetting | |||||||
Enable Bokeh effects | blades_enable | |||||||
Number of blades | blades_num | |||||||
Blades rotation (in radians) | blades_rotation | |||||||
Center bias | center_bias | |||||||
Bokeh anisotropy | anisotropy | |||||||
Enable Depth of field | use_dof | |||||||
Enable Motion blur | use_moblur | |||||||
Aperture map | bmpaperture_tex | |||||||
Affect exposure | bmpaperture_affects_exposure | |||||||
Cat's eye bokeh | optical_vignetting | |||||||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left |
rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 |
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Rolling shutter duration | rolling_shutter_duration |
4 | ||
Rolling shutter duration | rolling_shutter_duration | |
Camera shader texture |
Geometry
Native Name | V-Ray Plugin Name | Support |
Chaos Scatter | GeomScatter | |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |
V-Ray Decal | VRayDecal | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
V-Ray Instancer | Instancer | |
V-Ray MetaBall | – | |
V-Ray NURBSTessellation | ||
V-Ray ObjectProperties | ||
V-Ray PerfectSphere | - | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Renderable Curve | ||
V-Ray Scene | VRayScene | |
V-Ray VolumeGrid | PhxShaderSimVol |
Environment
Native Name | V-Ray Plugin Name | Support |
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VRayEnvironmentFog |
Materials
Tabs Page | ||
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GeomDisplacedMesh
GeomStaticSmoothedMesh
V-Ray Fur
V-Ray Instancer
Instancer
V-Ray MetaBall
–
GeomMeshFile
PhxShaderSimVol
Materials
title | Materials |
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- Diffuse
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
- Base material
- Base material
- Map
- Bump Mult
- Base color
- Base reflection
- Base glossiness
- Coat color
- Coat strength
- Coat glossiness
- Base color
- Base reflection
- Base glossiness
- Base glossiness tail
- Coat color
- Coat amount
- Coat ior
- Coat glossiness
- Color
- Color Multiplier
- Direct Illum
(from plugin)
- Overall color
- Scatter Color
- Index of refraction (IOR)
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
- Hilight Glossiness
- Reflect filter
- BRDF Type: GGX
- Front Material
- Back Material
- Translucency
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VRayMtl
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Maps
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